A homemade continent - looking for tips


Homebrew and House Rules


Hello

I have been GM'ing for years and this has taken me and my group to a whole new level. I am about to create a homebrewed campaign. To give a little review of the thoughts behind it:

Explorers from The Inner Sea Region has discovered a whole new continent. This new place is really big, full of ressources and of course - opportunities.
Word about this new place is spread out in all of the inner sea world and a big immigration is comming. This is with inspiration from the real immigration of America. So all kind of kingdoms, empires and powerfull groups begins to travel across the sea to The New World.

The player group will travel too. And now I would like to ask for suggestions, tips and hints.

Based on this little review - what do you think?

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