R. Hyrum Savage Super Genius Games |
It might be one of the first spells you pick up, but with these feats it'll definitely find a use until you take over for your god! Check out #1 With a Bullet Point: 7 Cure Light Wounds Feats here!
Inside you'll find the following feats:
- Bolstering Cure: You can turn extra healing into bonus vigor.
- Cloak of Curing: You can hold a charge of cure light wounds in your aura, allowing allies to grab it when needed.
- Lay on Cure: Like a paladin, you can heal yourself more quickly than you can heal others.
- Lingering Cure: You can expand the healing you do by drawing out the time it takes to be effective.
- Moderate Mastery: You’ve expanded your healing expertise to more advanced cure spells.
- Shared Cure: You’ve learned that sometimes, the healer needs to be healed too.
- Reinforced Cure: You can add a little extra magic to your cure effects.
Owen K. C. Stephens |
Love it!
I'm glad you like it!
Definitely a keeper. CLW is probably one of the more popular spells among everyone that's played a divine caster in my games.
I don't know if that's a compliment to their smarts, or their attack on my encounters; but awesome regardless!! :D
Honestly I think CLW is iconic and popular for good, tactical reasons. It's an excellent resource for hp management, and with a cleric's ability to swap other spells for it, it's likely one of the most-cast spells in the game.
Jackissocool |
1 person marked this as a favorite. |
Magic missile, perhaps? I can't think of a more iconic spell in all of gaming. Mage armor would be a good one, too. Shocking grasp has become pretty iconic for the magus. Silent image is another solid choice. That's just what I think of off the top of my head for good choices, I'm sure you've thought of those and more.