paroikos
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I'm working on a new campaign world to start up in a few months and I wanted to embrace the idea of a world experiencing a magical renaissance. While looking for ideas I pulled up some stuff on one of my old favorite 3.5 classes, the artificer. I found the Tome of Secrets Artificer for pathfinder, but I'm leery of 3rd party stuff. I did like the Warlord in the same book, so I looked over it. It's stupid broken, however I loved the flavor. For the campaign I'm using this main version of artificer which I adore: http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/conversions/archives/artificerRebuild&page=1#0
As an alternative to infusions, I'm also wanting to convert the Wierd Science class feature into something that makes sense and is balanced. The Tome of Secrets Artificer, with Wierd Science, is here: http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/art ificer
My current idea is this:
Crafting a wierd science device takes 4 hours per spell level in the device. Artificers will have access of only arcane spells up to 4th level from any arcane class list to put into the device. The progress of number of spells in devices at a time will follow Bard spell progression, ignoring the 5th and 6th spell levels. You will gain no extra spell devices for a high ability score. You will have to succeed at a spellcraft check to craft the device equal to 5+caster level. You cannot put a higher caster level on an effect than your artificer level. The DC of the effect is 10+spell level+int mod. A device will function reliably 1+artificer level-caster level of the spell in the device times per day, after which you must make the use magic device checks listed in the original article. A failed check ruins the device, and a check of 1 causes the device to also unleash magical backlash on the user in the form of 2d6 damage. If the spell in the device was of a certain type of damage(force, fire, cold) the backlash damage will be of that type.
You can put more than one spell in the device at a time. This makes the device require two-hands to operate. The amount of time to create the device is 4 hours x the total spell levels in the device. The spellcraft check to cast the device is figured by adding 5+caster level of all the effects together. The number of times per day the device will function is 1+artificer level-caster level of the highest spell. You can choose to activate any number of spells in the device simultaneously, however each spell activating uses up an individual use per day. If this goes over the daily uses, then the use magic device check is made using the furthest use over the limit. If the device has 1 use left and 3 spells are activated, the check must be made as if the user was activating the device for the second use over the limit. The DC of the use magic device will follow the rules in the original article.
These devices can be wielded by others just like in the original article.
Any thoughts on this? Should the artificer give up more than infusions for this?
Really interested in hearing some thoughts on how this would balance out.