Help with Kingmaker


Kingmaker


I havent played DND for a while, and last time i did it was when the 3.5 system had just come out. I am looking forward to trying this system out and having a good campaign with some old friends.

I will soon begin playing the Kingmaker campaign. However, All at once all of my great ideas were torn to shreds.

The DM decided there would be no traits, as specified in the players resource for the campaign. Which was a little annoying but i got over it.

Secondly, i asked about feats from outside core books, and was told only core books were available.

I then decided i would like to try a sorcerer, after reading the bloodlines i was more than happy with my choice. I decided on the 'destined' bloodline. As would be fitting to the roles in the campaign, and also giving the 'leadership' feat for free at level 7.

Only to once again, have my ideas shattered by him updated that the leadership feat would not be available....

So my great character, that i was looking forward to a bit of fun, and a change of pace from my usually rogue/ranger sneaky person has been shattered.

So, what am i here for? I am here for vengeance.

Im looking for ideas for characters that will make his life a living hell. As previously stated i can only use the core rulebooks. I have no access to the local traits, and cannot take the leadership feat.

Anything would be appreciated.

Grand Lodge

The bestiary is core. You could play a duergar barbarian and be a stealthy rager, who explodes in size during combat.


his words were, base classes/races only.

might not get away with that one,

Grand Lodge

So, you are not allowed to use the Kingmaker Campaign Traits, located in the Kingmaker Player's Guide?


like, bastard, noble family etc?

nope, not allowed....

as a player this guy is a huge OP toon player. and he's pretty much stopping anything HE would abuse. even if the rest of us havent used anything nearly as OP as what he has.

Grand Lodge

Human falchion fighter, who focuses on criticals. Human wizard focusing on battlefield control/summoning.
I would still have a talk about the vice on your balls, as this behavior may come up later in the campaign. There is always the DM who the moment your PC is good at anything, he goes out of his way to take it away, or otherwise punish you.
Straight up, ask him, "Will you punish players for good builds?"
Get it out of the way now.


huh, that's tough. Always hard to deal with having your character concept nerfed. However, two things:

One, if you're grooving on the Destined Bloodline, talk to your DM about what you could get instead of Leadership at 7th; maybe something like augment summoning (to reflect a greater class of creature called by your blood or something).

Two, don't stress about cheesing your DM. As you say, he's probably pretty savvy on what can be abused and is trying to avoid stuff that might break his game; the last thing you want to do is TRY to break it. Puts everything on the wrong foot.

So, play what seems fun! Sorcerers are pretty cool, if you're smart with your spell selection, and core has a TON of juicy spells. Rangers are outstanding out of the box. Wizards are always good, but it will be difficult to get extra spells for your spellbook unless you make regular trips back to Restov. Bards are a GREAT addition (buffs, social skills, neat tricks) to any party, and make natural councilors or rulers when the time comes.


When it comes to kingmaker you are limited in what you can buy and the prices on the things that you can buy because you are basically in the middle of no where my advice is to make a crafting wizard that way you can make sure you and your party aren't limited on the things you want or need. It might be a little tough expanding your spell book but (and please let's not open up this can of worms again) with contributions from your party for keeping them equipped with the right stuff, you could travel into restov every now and then and pay to copy spells into your spell book. The one thing you have an excess amount of in king maker is time, you can make great use of it and maybe annoy the dm a little by making sure your party's supply isn't limited to just what he decides is in the encampments very limited selection that week. Hell you might even be able to work out a deal with the supply huts owner and have him pay you to run stuff to and from the large city.


Try again with Destined Sorceror, and promise to leave your cohort at home, minding the ranch.

Also, tell him to read ALL SIX books. It's Kingmaker. You're building a kingdom. It makes SENSE to have leadership. Being a leader, well, that's what kings are.

Or, allow him to build the cohort. Anything. It's a good idea for a character.

--------------------------------------------------------------
If he still says no, ask for a list of 20 character ideas that WOULD be ok, and don't move a muscle until you get it. When he realizes how few choices there are, he may change his mind.

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

I would talk to him privately and let him know that you feel his restrictions are harming your fun in his game. I would then suggest that he come over to these boards and talk to us about his restrictions and see if they would even be needed or helpful in Kingmaker.

Hint: They wont. The traits are not OP in any way, and are even important in tying the characters into the game. In some ways, he is missing an opportunity to make the political side of things really matter to you guys.

As for Leadership, while some consider it OP, in Kingmaker you pretty much have it for free anyway. You are building a nation, you will have followers, and some NPCs can become friendly enough to even be considered cohorts.

Ask him to talk to us, the GMs who run Kingmaker. We won't only help him keep his game balanced but we can provide suggestions on how to expand it, adapt it, and run it. There is so much that can be done with Kingmaker that it isn't even funny. I can't going into details here of course, as you are a player, but let him know he is missing out if he isn't on these boards talk to us about his game.

Now, if that doesn't work and he is closed minded to even looking here for ideas, I guess I could help you with a class idea.

What is your party make up?

If you have a bard, and the APG is available (sounds like it isn't) then I suggest a witch. The combination of those two classes together is pretty powerful.

Human fighter that focuses on kukri, two-weapon fighting, and critical hits is going to be nasty into later levels.

While not OP, either a cleric of Gorum or a fighter focusing on the greatsword not only will have high DPR, but also amazing ties into the AP. Same goes with a cleric or ranger of Erastil. In both cases, I would do as much homework as possibly to really learn about those deities and roleplay them to the extreme. In the case of Gorum, you seek battle and a good fight and will be prone to wanting the frontal attack. With Erastil, you would be much like the Baptist minister who tells women they need to be married, and in a home taking care of lots of children. In both cases, if played to extreme and done right you could have the effect you are looking for.

Grand Lodge

CalebTGordan wrote:

I would talk to him privately and let him know that you feel his restrictions are harming your fun in his game. I would then suggest that he come over to these boards and talk to us about his restrictions and see if they would even be needed or helpful in Kingmaker.

Hint: They wont. The traits are not OP in any way, and are even important in tying the characters into the game. In some ways, he is missing an opportunity to make the political side of things really matter to you guys.

As for Leadership, while some consider it OP, in Kingmaker you pretty much have it for free anyway. You are building a nation, you will have followers, and some NPCs can become friendly enough to even be considered cohorts.

Ask him to talk to us, the GMs who run Kingmaker. We won't only help him keep his game balanced but we can provide suggestions on how to expand it, adapt it, and run it. There is so much that can be done with Kingmaker that it isn't even funny. I can't going into details here of course, as you are a player, but let him know he is missing out if he isn't on these boards talk to us about his game.

Now, if that doesn't work and he is closed minded to even looking here for ideas, I guess I could help you with a class idea.

What is your party make up?

If you have a bard, and the APG is available (sounds like it isn't) then I suggest a witch. The combination of those two classes together is pretty powerful.

Human fighter that focuses on kukri, two-weapon fighting, and critical hits is going to be nasty into later levels.

While not OP, either a cleric of Gorum or a fighter focusing on the greatsword not only will have high DPR, but also amazing ties into the AP. Same goes with a cleric or ranger of Erastil. In both cases, I would do as much homework as possibly to really learn about those deities and roleplay them to the extreme. In the case of Gorum, you seek battle and a good fight and will be prone to wanting the frontal attack. With Erastil, you would be much like the Baptist minister who...

Seriously, he may have good reason for not allowing Leadership -- in Kingmaker it doesn't make sense not to have it though. Please take the others advice and talk to him privately ask the whys etc.I'm sure you both can work it out. Either that or find another group with a different GM.


cheers everyone, ill see what i can achieve

Silver Crusade

I actually don't allow Leadership either in Kingmaker. HOWEVER....i automatically allow the players to have all of the followers that they would have as if they had Leadership, and the highest level follower they are allowed is a PC class, not an NPC. So they have a "#2" like a vice-treasurer, vizier, or 2nd in command of the armies; it's not as powerful as a cohort, but its more distinctive than a run of the mill NPC follower. Because, this is Kingmaker...makes no sense at all for your characters to be in leadership positions without some form of advisors, sub-councils, or personal servants.
For example, the Magister actually took a number of her followers and turned them into a Mage Council. And wow, the roleplaying that's come off of that has been tremendous.

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