Witch Archetype


Homebrew and House Rules


I was thinking of combining the Druid and Witch into a new archetype for the witch. I was hoping to get advice.

Wild Witch
For some witches, nature provides a sanctuary from persecution and they study its ways to become more in tune with it.

Trackless Step (Ex)

Spoiler:
A wild witch leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired. This replaces the witch’s hex gained at 4th level.

Wild Shape (Su)

Spoiler:
A witch gains the ability to wild shape as if she were a druid. This is the functions as the druid’s ability, except as noted here: Starting at 6th level she may become any Small or Medium animal. At 8th level she may become a Large or Tiny animal or a Small or Medium vermin, At 10th level she may become a Huge or Diminutive animal, a Tiny or Diminutive vermin, or a Small or Medium plant creature. At 12th level she may become a Large plant creature. A wild witch can use this ability an additional time per day at 8th level and every two levels thereafter, for a total of eight times at 20th level. This ability replaces the witch’s hex gained at 6th and 8th level and the witch’s hexes/major hexes gained at 10th and 12th level.

Hexes

Spoiler:
The following witch hexes complement the wild witch archetype: Beast of Ill-Omen (Su), Charm (Su), Feral Speech (Su), Flight (Su), Healing (Su), Slumber (Su), Unnerve Beasts (Su), Ward (Su), Water Lung (Su)

Major Hex

Spoiler:
The following major hexes compliment the wild witch archetype: Beast Eye (Su), Hidden Home (Sp), Major Healing (Su), Retribution (Su), Weather Control (Su)

Grand Hex

Spoiler:
The following grand hexes compliment the wild witch archetype: Forced Reincarnation (Su), Life Giver (Su), Natural Disaster (Su), Witch’s Hut (Su)

I was considering creating a new hex called Bless, which would effectively be the opposite of Blight. Thoughts?

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