| Ashiel |
I am going to assume the Arcane pool can't be used on unarmed strike for some reason? because all i want to do is punch ghost with out a AOMF.
Arcane Pool requires it be a weapon he is holding, so upon the strictest reading, probably not. However, Arcane Strike (the feat) can, since you strike as a magic weapon.
| Lobolusk |
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LOL No my DM has been reluctant to give me a AMOF and non reluctant to throw shadows and ghosts at us. and I just gained a level I was looking at moving away form an unarmed fighter. The magus and the Inquisitor both look awesome, and ghost punchable, My perfect character is basically a Luchador and I think that if I am going to use my fist, I should be able to punch ghosts because they are incredibly smug with there Incoporealness.
| Lobolusk |
Lobolusk wrote:I am going to assume the Arcane pool can't be used on unarmed strike for some reason? because all i want to do is punch ghost with out a AOMF.Arcane Pool requires it be a weapon he is holding, so upon the strictest reading, probably not. However, Arcane Strike (the feat) can, since you strike as a magic weapon.
and the Inquisitor has the smite ability but technically by RAW being Incorporeal isn't a form of DR so it won't make ghost more punchable
| Lobolusk |
Go with a level of draconic sorcerer moving into dragon disciple and grab Arcane Strike as Ashiel suggested. Get all the ghost punching you need.
Alernatively, five levels of diviner/transmuter wizard for eldritch knight with the same feat.
BUt will that Allow me to bypass ghost smugness?
I may just take Inquisitor for that smite that would be very helpful.
| Ashiel |
Ashiel wrote:and the Inquisitor has the smite ability but technically by RAW being Incorporeal isn't a form of DR so it won't make ghost more punchableLobolusk wrote:I am going to assume the Arcane pool can't be used on unarmed strike for some reason? because all i want to do is punch ghost with out a AOMF.Arcane Pool requires it be a weapon he is holding, so upon the strictest reading, probably not. However, Arcane Strike (the feat) can, since you strike as a magic weapon.
Actually, by RAW arcane strike works, because the RAW for the incorporeal quality says that magic weapons and creatures that hit as if magic can damage them. Like, if a creature with DR X/magic attacks a shadow, they can damage it because their attacks are treated as magic for overcoming DR. EDIT: Oh, you seemed to have been referring to the Inqusitor's thing, but I thought you were talking about arcane strike?
| Ashiel |
Both,
I am trying to find a way to overcome ghost "Smugness" as I call it. either by Arcane Strike or the Inquisitor Smite ability What do
you think?
Well I haven't looked at the Inquisitor's effect closely yet, but Arcane Strike works because the incorporeal quality specifically says it is overcome by attacks that are merely treated as magical.
| Ashiel |
Unarmed strikes, even improved unarmed strikes, are not treated as weapons unless the character is a monk. If you take a level of monk with your magus, then the unarmed strike would count as a weapon, I think, but that would be a crazy MAD character.
Factually false.
Simple, Martial, and Exotic Weapons: Anybody but a druid, monk, or wizard is proficient with all simple weapons. Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons. Characters of other classes are proficient with an assortment of simple weapons and possibly some martial or even exotic weapons. All characters are proficient with unarmed strikes and any natural weapons possessed by their race. A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls.
You have proficiency with this weapon. If it was not a weapon, there would be no weapon proficiency.
Strike, Unarmed: A Medium character deals 1d3 points of nonlethal damage with an unarmed strike. A Small character deals 1d2 points of nonlethal damage. A monk or any character with the Improved Unarmed Strike feat can deal lethal or nonlethal damage with unarmed strikes, at his discretion. The damage from an unarmed strike is considered weapon damage for the purposes of effects that give you a bonus on weapon damage rolls.
An unarmed strike is always considered a light weapon. Therefore, you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an unarmed strike. Unarmed strikes do not count as natural weapons (see Combat).
I think where the confusion is coming from is the fact unarmed strikes are neither natural nor manufactured weapons. They still are, however, weapons. The only thing the monk's class feature does is allow their unarmed strikes to be treated as both natural and manufactured weapons for the purposes of being targeted by spells that improve weapons (such as greater magic weapons).
Since arcane strike does not care what type of weapon you are using (natural, manufactured, or otherwise) it works for unarmed strikes whether you are a monk or not.
| blahpers |
Might as well allow the Inquisitor's Bane and similar abilities for unarmed strikes, then. Makes the game more fun anyway. : D Though it does prevent things like disarm from being nearly as useful a strategy against enemies with these abilities.
Maybe draw the line at using Craft Magic Arms and Armor to place weapon qualities or enchantments on your unarmed strike. That just seems silly. Unless you're a construct or something. . . .