| DracoDruid |
| 2 people marked this as a favorite. |
Hey everyone.
I just started a new (and my first) wiki, in an effort to have a place where we could collect and discuss all the different takes on the Eberron to Pathfinder conversions, since there will almost definitley never be an official version.
I hope there are many of you who like to participate by sharing their conversions, ideas or simply constructive critic.
As I said, it is my very first wiki, so if you have tips and tricks to help me manage it, you are very much welcome.
| DracoDruid |
After half a year of no feedback or new content I just bring this thing back to mind.
I hope that this time some of you who are still interested in Eberron & Pathfinder will find the time to actually add their content to the wiki.
It looks a little pathetic with only my stuff there.
Not what I had in mind...
Dryder
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I love Eberron, and so I used some of it's stuff in my Golarion.
For one, I used the Lightning-Rail as a relic from Thassilon.
In my RotRL campaign, the pcs found some conductor stones, which were inactive. They lead from an unknown location to Magnimar, where they continued onto the Irespan.
In the vicinity of the Irespan one can find an old Lightning Rail lying on the bottom of the ocean.
Xendrik, you can completely put somehwere in an ocean on Golarion, and use it as is. I really like Xendrik. Also, the Daelkyr are great to use in Golarion, but I didn't figure out how, yet....
| DracoDruid |
@ +5 Toaster:
Hmm. Good point. My first version of the Warforged actually had no CON like other other constructs so that would have been a discouragement for barbarians and could have balanced the "fatigue immunity" (I guess that's what you meant).
Maybe I have to add some line to this very special case. Thanks for pointing it out.
@ Azaelas Fayth:
Well I -try- to make MY stuff PF balanced. But that's a tough thing to do without feedback.
If you did some conversion stuff, please feel free to put it on the wiki (link in the first post) or send it to me and I will see to it. As you like.
I can't stress this enough: The wiki is FREE 4 ALL and I hope that many of you will start posting their PF-2-EBRN stuff there.
| xorial |
Here is another take on Eberron Pathfinder Style.
With that out of the way, what are the thoughts of using Mythic Rules for Dragonmarks? I think that as is, it may be too much, but I mean using them as a template on how to treat Dragonmarks.
| xorial |
xorial wrote:What are the thoughts of using Mythic Rules for Dragonmarks?Actually, that might be an excellent way to work the Mythic Rules into a campaign...
It would certainly fit the fluff of Dragonmarks more that the present method. Otherwise, I like the idea on the website I linked above of making them like an Eldritch Heritage.
| Azaelas Fayth |
Azaelas Fayth wrote:It would certainly fit the fluff of Dragonmarks more that the present method. Otherwise, I like the idea on the website I linked above of making them like an Eldritch Heritage.xorial wrote:What are the thoughts of using Mythic Rules for Dragonmarks?Actually, that might be an excellent way to work the Mythic Rules into a campaign...
If the Finalized Mythic Rules are excellent enough then it might be excellent to use to make a higher power campaign.
| xorial |
Another thought about Warforged. If you combine the Android with Half-Construct, you can represent a more primitive type of living construct. Messing with this on Hero Lab & I think it will work with about a 12 point build. You would need to clean up the overlap, not letting some things stack (Looking at some of the mental resistances).
| DracoDruid |
@xorial:
Yeah I know the site you linked. Sadly he stopped somewhere half the way.
In addition, I don't like some of the adaptions he made, but that's okay.
The wiki is exactly for this. Bundle ALL the different takes on conversion and let every group/GM choose what they prefer.
About Warforged:
I STRONGLY advice to treat them as HUMANOIDS with a special subtype (i.e. Awakened Contruct) that states they can also be affected by spells and effects that target constructs.
Treating them as Constructs with a special subtype that makes them half-humanoids is more complicated and makes comparing them to ALL the other races much more complicated.
Take a look at my Warforged take on the wiki, I explained it there.
@ all:
I am quite happy that this finally gets some going.
Please start posting your stuff on the wiki or leave constructive comments to the existing stuff.
Thanks to you all and have a nice holiday.
| Azaelas Fayth |
| 1 person marked this as a favorite. |
Constructed (2 RP): For the purposes of effects targeting creatures by type (such as a ranger's favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
| xorial |
@DracoDruid:
With the Warforge, as Azaelas Fayth points out, Androids are humanoid & construct. My point, if that was what you were referencing, is that they are closer to construct than humanoid. I was saying that, as far as using the Advanced Race Guide to construct them, you could classify Warforged as Androids & Half-Constructs. This would show them as being more primitive, constructionwise, than a true Android.
| DracoDruid |
@xorial:
The part about warforged wasn't aimed at your post, it was meant to be a general recommendation from me to any of you.
Sorry for the confusing layout.
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BTW: I changed my warforged take again. Warforged barbarians now still become fatigued after raging (this is the exception to the fatigue immunity and added balance-wise), they became "Slow and Steady" like dwarves, and the ability adjustments changed to "Mixed Weakness": +2 STR, +2 INT, -2 DEX, -4 CHA.
I think it fits pretty well.
| Azaelas Fayth |
| xorial |
Any HeroLab users will be happy to know that there is a Pathfinder Eberron file that now has all of the material from the Campaign Book entered into it. they have pnas for all of the material to be converted & added, eventually.
v2.0 January 31, 2013
=ShadowChemosh=
-This is a HUGE update I have been working on for close to a year. It contains 100% every single thing from the "Eberron Campaign Setting" book! Not every book just the main campaign book.
-Added ALL races, monsters, classes, feats, gear, magic items, item powers, special materials, prestige classes, organizations, deities, and spells from the "Eberron Campaign Setting" book.
-Everything is 100% scripted and working including the PrC's and Dragonmark feats. If you find anything not working let me know as it should be all working.
-I put a note on each thing to let people know what changes I did to make the thing Pathfinder compatible.
-I have a .stock file done for all the Typical NPCs in the campaign world and for all the monsters. After install go to "Portfolios->Import Stock Hero" look for "Eberron - Monsters" or "Eberron - Typical Faction NPCs".
-After install the encounter .por files for the "Forgotten Forge" module can be found in your "My Documents\Hero Lab\Portfolios\Pathfinder\Eberron\Forgotten Forge" folder.
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