Sun Orchid Elixir Potency


Lost Omens Campaign Setting General Discussion


The Sun Orchid Elixir temporarily stops the aging process and, thus, extends the taker's life. However, I can't find any reference to how long it extends someone's life by. It seems to suggest that it's only one year but that seems kind of short to me. Does anyone have any idea?

Liberty's Edge

As per p. 301 of the Inner Sea World Guide, it resets your physical age to the starting PC age roll for your race. So it makes a human physically 16-27 again.


Somehow, Sun Orchid Elixir knows what class you are for determining what the roll is too. That seems kinda dumb to me.

I'd suggest having Sun Orchid Elixir reset the drinker to the race's starting age plus the first variable amount listed (the one for Barbarians, Rogues, and Sorcerers) for that race.

Liberty's Edge

HappyDaze wrote:

Somehow, Sun Orchid Elixir knows what class you are for determining what the roll is too. That seems kinda dumb to me.

I'd suggest having Sun Orchid Elixir reset the drinker to the race's starting age plus the first variable amount listed (the one for Barbarians, Rogues, and Sorcerers) for that race.

Yeah, that's odd.

And I agree with the proposed solution as well.

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