| Ven |
I have an Oracle with wasting disease in my game. As if that didn't creep out the townsfolk enough, He would like to buy Jarvis Stoot's old house. How much will this cost him? Will he have to clean out the Odd Bird effigies himself? The gruesome stuff should be cleaned out by the law already right?
Second, another party member wants to burn down the fort on thistle-top, but a third wants to clean it up and live in it. (once he clears out the last of the monsters, which is a tentamort, 3 shadows and a MALFSHENEKOR. But anyway, How much to hire a team of Scarnetti to hack away a propper road through the briar outside?
| Haladir |
I think your discussion about the current status of Stoot's house and whether it's for sale should be with your GM, not the messageboards. There are many different ways to run what's left of Stoot's house, and how your GM wants to do it will affect your plans.
The citizens of my version of Sandpoint were generally outwardly friendly, but superstitious and inwardly suspicious of outsiders until they proved themselves. How you handled yourself on Goblin Day would say a lot about how far the Sandpointers would distance themselves given that you're obviously diseased, and they are superstitious about such things. Your Sandpoint may have been run very differently, so your miles may vary.
Thistletop is hard to burn. If it wasn't, the goblins would have already accidentally burned it down long ago. There's another thread on this board about that topic. You'd probably want to finish cleaning out the dungeons before you go about starting new construction, anyway.
Good luck!
| Ven |
Yes, I am the GM. And we just finished Burnt Offerings so I'll let them burn down the fort on top of the dungeon if they really want but I'm really more interested in the logistics of cutting a path through the thistle briar big enough for medium creatures in a straight line from the road to the bridge. (which they have repaired already)
| Haladir |
Yes, I am the GM...
Sorry, Ven. In your OP, I took "I have an Oracle" to mean that you were the player of said oracle, and were describing the situation from the player's perspective.
If you're looking to follow up on the Jervis Stoot / Chopper storyline, I'd recommend the fan-made ROTL side-quest "Chopper's Isle" by James B. Cline. It includes info about buying Chopper's Isle. In this version of things, Stoot's house was burned down by an angry mob five years ago, but the ruins beneath it still contain horrors from the Late Unpleasantness.
I believe that this is going to get written up in the next Wayfinder fanzine.
It's pretty short-- I added a couple of mostly fluff role-playing encounters to set the stage for that adventure (that involved Madame Mvashti and the PC's desire to buy a wand of cure light wounds). That session's write-up is at my campaign site.
As for how much it would cost to make a cart-passable road through the woods to Thistletop: Honestly, that's for you to say! If it were me, I'd say it would probably take a two days for a skilled woodsy-type PC to find the best path through the woods and to mark a trail, then maybe three weeks for a team of 20 skilled hirelings to build a passable road through the half-mile of Nettlewood from the Lost Coast Road to Thistletop, including hacking through the thistles.
As for cost, If it were me, I'd probably say that it would take a team of 20 skilled hirelings three weeks to build the road. The party would need need to buy enough each of saws, hatchets, machetes, and shovels for all of the laborers. I think they'd probably also need a couple of teams of horses and wagons. Use the prices of those from the book. Labor would cost 3 sp/day, times 20 workers, times 21 days, which by RAW would come out to 126 gp, but I'd round up to 200 gp, as you're taking them into goblin-infested woods, and they'd probably want hazard pay.
Of course, if you're planning to continue with ROTL, they'll be leaving the Sandpoint area for large sections of play. You might want to discourage your players from getting *too* invested in local real estate or they'll think you led them down the garden path to make them waste their time and money.
On the other hand, I've heard of PCs who decided to claim salvage rights to Foxglove Manor after the events of The Skinsaw Murders and fix it up for real once the hauntings have been dealt with for good! It would probably make for better digs than Thistletop. (My PCs didn't go that route.)
Good luck!
| EATERoftheDEAD |
There's a bit in the first Wormfood segment in Dragon Magazine called 'Making a House a Home' that might be of use. I forget the exact issue but it corresponds to the kick-off of Age of Worms. The article doesn't exactly address your questions in the OP but it does give information for players that have gained an old farm house as a base of operations. The article gives some detailed information on fixing the place up and not only making it livable but quite nice if the party decides. The prices and breakdown may be of use to you in determining the cost, construction-wise, of a location.
If anyone could help with the exact issue that would be awesome, I don't have my back issues handy.
bigkilla
|
Just as a note from the Chopper Island write up(Its nothing official just a fan made article) it says "After clearing the Isle of its lingering evil, the PCs may be interested in purchasing the land for their own uses. The Sandpoint Mercantile League is eager to sell the property, haunts or otherwise, for 2,000 gp. A bit of bargaining (Diplomacy DC 15) can lower this price to 1,000 gp."
Now that is for the entire little island, in your game if you are not using the Chopper Island write up it could be different but that could be a good starting place. And it probably wouldn't have the evil temple underneath it.
| Ven |
Thanks for the input everyone.
@Haladir, I appreciate the link. The character who wants thistletop grew up in sandpoint so I think it's fine if he wants a fort there all to himself. I think he'd be happier with it than with the place on Hook Mountain. Plus they do come back to Sandpoint time and again in ROTRL. I also don't foresee the party getting rid of the haunt in foxglove manor permanently.
@EATERofheDEAD, I'll definitely look that article up.
@bigkilla, That spells it out pretty clearly, and no I don't think I'll be including the evil temple underneath. I rather like the why's of chopper's killing spree being a mystery.