| Andarr |
Does anyone have them, and/or have any suggestions on how to build them correctly?
Sleep is 1st level and affects 4 HD
Deep Slumber is 3rd level and affects 10 HD
Eternal rest as a level 5 spell that affects between 15 to 25 HDs? Should "successive" spells all have a 2 level leap and affect further HDs? Or was the sleep line discontinued because it was deemed too powerful to continue?
Thanks for any and all help :)
| Indagare |
I included the two originals, plus my three suggestions. I basically increased the HD by 6 and the level by 2.
Sleep
CASTING
Casting Time: 1 round
Components: V, S, M (fine sand, rose petals, or a live cricket)
EFFECT
Range: medium (100 ft. + 10 ft./level)
Area: one or more living creatures within a 10-ft.-radius burst
Duration: 1 min./level
Saving Throw: Will negates; Spell Resistance yes
DESCRIPTION
A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures.
Deep Slumber
EFFECT
Range: close (25 ft. + 5 ft./2 levels)
DESCRIPTION
This spell functions like sleep, except that it affects 10 HD of targets.
Deeper Slumber
EFFECT
Range: close (25 ft. + 5 ft./2 levels)
DESCRIPTION
This spell functions like sleep, except that it affects 16 HD of targets.
Deepest Slumber
EFFECT
Range: close (25 ft. + 5 ft./2 levels)
DESCRIPTION
This spell functions like sleep, except that it affects 22 HD of targets.
Dormiens
EFFECT
Range: close (25 ft. + 5 ft./2 levels)
DESCRIPTION
This spell functions like sleep, except that it affects 28 HD of targets.