| Thane36425 |
Flesh to Air
School: Necromancy
Level : 5 Sorcerer/Wizard
Casting Time: 1 minute
Components: V,S
Range: Touch
Target: One Living Creature
Duration: Instant
Saving Throw: Will negates
Spell Resistance: Yes
This spell transforms the flesh of a living being into air creating a living skeleton with some traits of the undead while remaining technically alive.
The subject creature no longer needs to eat, drink, breathe or sleep, nor is it subject to non-lethal damage, poison, disease, stunning, fatigue, exhaustion, nor is it affected by normal temperatures. The subject also gains Darkvision to 60 feet.
As the subject is not truly undead, it retains its Constitution score and is still vulnerable to mind affecting spells, energy drain, ability drain and damage. Likewise the subject also retains all hit points, character classes and abilities, save for those dependent on speech since this form loses the ability to vocalize.
Negative energy heals the subject and positive energy harms it. If it has an intelligence score it may heal as normal. The subject is affected by cleric's channeling powers and all spells that target undead including control spells.
The spell grants no control over the subject nor does it aid in holding the subject still during the casting. Charms, controls, coercion or a being willing to accept this spell are necessary.
The spell may be removed by a successful dispelling attempt targeted on the effect or by another casting of this spell.
Finally, when the subject creature dies it resumes its natural form.
Note: This is a variation on a spell that appeared in an old Dungeon magazine and is being updated here from memory.