Arisps
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The antagonize feat is a bit problematic.
Intimidate: The creature flies into a rage. On its next turn, the target must attempt to make a melee attack against you. The effect ends if the creature is prevented from reaching you or attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire). If it cannot reach you on its turn, you may make the check again as an immediate action to extend the effect for 1 round (but cannot extend it thereafter). The effect ends as soon as the creature makes a melee attack against you. Once you have targeted a creature with this ability, you cannot target it again for 1 day.
I suggest add to the above bold text:
,or lose its round actions as if dazed.
as intimidate can be viedin 2 ways
1)fear 2)cause rage
How the affected creature should respond to intimidations is something better left to its choosing
There r also some complains about intimidate is easily maxed out
so consider making the DC harder
either 15 + HD or 20 + HD
Lawfull creatures should be easily intimidated, so a -1 penalty to the DC makes sense
Chaotic on the other hand having less moral values should be given a bonus of +1 to the DC
| Elinor Knutsdottir |
You've not met many paladins if you think lawful creatures are more easily intimidated. How about
Lawful creatures are used to controlling their behaviour so a +1 bonus to the DC makes sense.
Chaotic on the other hand, being more prone to giving way to passion should be given a -1 penalty to the DC.
(Although of course, I accept the premise that you were just saying that to cause a reaction, which I have helpfully provided).
Also, as GM, I would delete the word 'melee' from the description. Legolas would stick an arrow in your eye and Varsuvius would fireball you.