| Notabrick |
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It seems that you can polymorph into just about anything, but for some reason, there aren't any spells that turn one into an alignment based outsider. Here is my idea:
Celestial/Fiendish/Anarchic/Resolute Body I
School transmutation (polymorph);
Level: Witch 6, Cleric/Oracle 6, Sorcerer/Wizard 6
CASTING
Casting Time 1 standard action
Components V, S, F (A symbolic item relative to that alignment )
EFFECT
Range personal
Target you
Duration 1 min./level (D)
Saving Throw see below;
Spell Resistance no
EFFECT
You take on the form of an outsider relative to your alignment. When you cast this spell, you choose which aspect of your alignment you want to manifest (if more than one is available to you). You retain your normal size an general appearance with the following changes:
Celestial (Good): You take on an angelic appearance with a halo and feathery wings. You gain:
Darkvision 60
Fly speed of 60 (average)
+4 size bonus to Con
+2 size bonus to Str
+2 bonus to Nat
Immunity to disease & poison
Acid, Cold & Electricity resist 10
DR 5/Evil
Radiate white light as per the spell “light”.
Special Attacks smite evil 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to 1/2HD (Max 10) against evil foes; smite persists until the target is dead or the spell ends).
Fiendish (Evil): You take on a hellish appearance with horns and dark, leathery wings. You gain:
Darkvision 60
Fly speed of 60 (average)
+4 size bonus to Con
+2 size bonus to Str
+2 bonus to Nat
Immunity to disease & poison
Cold & Fire resist 10
DR 5/Good
Radiate darkness as per the spell “darkness”.
Special Attacks Good evil 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to 1/2HD (Max 10) against good foes; smite persists until the target is dead or the spell ends).
Entropic (Chaotic): You take on an unstable appearance. You gain:
Darkvision 60
Fly speed of 60 (average)
+4 size bonus to Con
+2 size bonus to Str
+2 bonus to Nat
Immunity to disease & poison
Acid, & Fire resist 10
DR 5/Law
Radiate light with constantly changing colours as per the spell “light”.
Special Attacks smite Law 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to 1/2HD (Max 10) against lawful foes; smite persists until the target is dead or the spell ends).
Resolute (Lawful): You take on a more ordered appearance. You gain:
Darkvision 60
Fly speed of 60 (average)
+4 size bonus to Con
+2 size bonus to Str
+2 bonus to Nat
Immunity to disease & poison
Acid, Cold & Fire resist 10
DR 5/Chaotic
Radiate golden light as per the spell “light”.
Special Attacks smite Chaos 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to 1/2HD (Max 10) against chaotic foes; smite persists until the target is dead or the spell ends).
Celestial/Fiendish/Anarchic/Resolute Body II
School transmutation (polymorph);
Level: Witch 7, Cleric/Oracle 7, Sorcerer/Wizard 7
CASTING
EFFECT
Range Touch (or personal)
Target Creature touched
Duration 1 round/level (touch) or 1min./level (D) (personal)
EFFECT
As per: Celestial/Fiendish/Anarchic/Resolute Body I except as noted. Darkvision increases to 90, bonus to Str increases to +4, Fly speed increases to 90 (good). Each form also gains the following ability:
Protective aura: The target is constantly under the effect of a Magic Circle against (Evil, good, Law or Chaos) while under the effect of this spell.
Detect Opposing alignment: The target is constantly under the effect of a detect spell for the opposing alignment.
| Notabrick |
This didn't take much effort. It took less than 20 minutes to type this up using "Dragon form" as a template.
Beckett: I thought about that, but Wizards & Sorcerers do have connections to the relevant planes. For example, they can summon celestial/fiendish creatures and gain resolute/anarchic familiars. Maybe it should be a higher level spell for Arcane casters though.
Beckett
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I was kind of thinking more along the lines of a little bit of seperation. I mean there are faiths that revere Dragons and Giants, and those Clerics/Druid/Oracles don't get the Wizard spell, so it might be nice to have a little Cleric or Divine only version, which is a lot less powerful over all, (but at the same time more defensive in nature).
I'm also kind of tired of Wizards seeming to get everything out there, and then people turning around and complaining that Wizards are overpowered and have too many options.
:)
Beckett
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I like the idea of having mutiple levels of the spell, _____ Body 1, ______ Body 2, maybe even 3.
While the template would be a simple way of saying _____ Body 2, for example, I think the lesser (and greater) versions should offer something outside of that. Maybe a boost in Domain spells, or a type of spells.