
Viconus |
One of my characters uses a spiked chain that he is very fond of, and I think it might come up during the submerged showers part of the campaign.
I'm thinking it's something like a thrown weapon and therefore completely ineffective.
It also seems unrealistic to me that melee weapons suffer no penalties, but the Dungeon Master Guide doesn't mention it.

Callum |

Melee weapons do suffer penalties underwater, as shown on the table "Combat Adjustments Underwater". The problem is that the spiked chain is classified as a piercing weapon, which technically doesn't receive any of those penalties. However, I think it's clear that it's swung like a bludgeoning or slashing weapon, rather than thrust like a piercing weapon, so I would rule that it should definitely get -2 to attack underwater (and probably half damage, as well), assuming that there's no freedom of movement effect in play.