Cheap artifacts and Powerful items


Homebrew and House Rules

Scarab Sages

ok I don't know if I calculated everything correctly but I'm sure ppl will put their two cents in about this post.

I had an ideal about bundling magic Items together.

Such as making a small string of gold twine and enchanting it with a +6 enhancement bonus, Make a second with a +6 insight bonus and a third with a +6 Luck bonus. however the enhancement bonus says it can only go up to lvl 6? what about +10 insight bonus.

My question here where does the bonus number stop and what bonuses can be applied where. Items like this cost tons of gold, but for what you could get is huge compared to the examples in the Core books and the other books that help you with item ideals.

If i make a Cat claw weapon make the finger pieces one with a +2 to str, one with a +2 to dex, ect. make it take of the glove and bracer slot so I can also add Bracer of armor to it or the like. it's a big combined magic item. That becomes a Artifact at this point.


Generally speaking any time you start applying bonuses outside of enhancement and inherent to ability scores you will destroy the system.

Generally speaking anytime you start applying luck, insight, profane, sacred, or any other bonus outside of the existing items you will break the game. Don't do it. A +1 insight from an ioun stone is bad. a +5 is horrible.

Just don't do it. Take it from a member of a community that went through the issues here half a decade ago.

Regardless, under no circumstance are you making an artifact.

Scarab Sages

in the core book they already have +1 insight bonus from a Ioun stone to AC it's the Dusty Rose, then you got enhancement bonuses to natural AC.
plus whatever Nat Ac you may or may not already have. Armor bonuses, Dodge bonuses, size bonuses from enlarge spell.

The Wayfinders stuff has hundred plus types of Ioun stones and ways to stack like what you said Look at the Seekers and secrets book.

Dude I'm sorry I didn't make these rules, it's already in the game.
there is a lot of ways to enhance a person in this system. And since there is so many, doesn't mean most likely they did this on purpose?

Pathfinder is a better system then DnD ever was. But it's also op as hell if you know what your doing.


Problem:
stacking the same bonus = square evolution of price
stacking different bonuses = linear evolution of price

So as Peter Stewart said, you're breaking the system.
Also getting above +6 shouldn't be done too much.

Yes there are some items or feats that give you a very little bonus that is not enhancment, but they normally lie outside the normal price ranges.

Scarab Sages

I haven't done it, but the rules are there still. and for a epic game i hate the have to resort the epic lvl hand book. it's not even Pathfinder


Ok, first of all, there are no Epic level rules for pathfinder yet. (nor will there be for a while as I understand it - paizo's priorities place many other things ahead of epic level play.)

Second, the types of bonuses you are naming are very restricted (other than enhancement). Luck and insight bonuses are limited to improving AC in magic item creation. Bundling different bonus-types to the same stat becomes very expensive, because each one's price gets doubled for being un-slotted, and then gets doubled again for being unrelated to each other. Progression is generally a squared progression, so you end up with something like bonus squared x 4 x 2500. Very very expensive. You can very easily end up with an item which costs more than the entire wealth of a 20th level character which does not give very impressive bonuses.

In any case, the rules for magic item creation can be found here:

Magic Item Creation

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