Skyrim Flavored Smithing


Homebrew and House Rules


Smithing

Those with the feat, “Master Craftsman,” gain the ability to work with special materials. While ordinary smiths can work with Cold Iron, Silver, Iron and Steel, only a master craftsman can work with Ebony, Malachite, Moonstone, Corundum and Orichalcum.

Weapons and armor made of these special materials cost the craftsman 5 times their normal amount, however they can be crafted in just twice the time of ordinary steel.

Weapons made of conventional materials by the master craftsman gain a +1 to damage.

Armors made of conventional materials by the master craftsman reduce their armor check by 1.

These bonuses are in addition to those for masterwork gear.

Corundum

Usually semi-transparent and occurring in a variety of colors, Corundum is essentially gemstone material, mined from the same sources as any pure precious stone. Not just any forge is capable of transmuting corundum into its liquid form which can be forged into weapons or armor. Only a magical forge with an eternal flame originally lit by a dragon and fed the dust of dead elementals can affect this stone.

Weapons and armor made with corundum are actually steel alloys. The steel takes on a shine the color of the corundum infused in it.

Weapons made of corundum are especially sharp, gaining a +2 to damage. This weapon’s damage bypasses the DR of elemental creatures of its opposing type.

Armor made of corundum gains 5 points of ER vs. one type of energy depending on the type of gemstone used.

Corundum Color Element Opposing

Red Fire Water
Blue Water Fire
Green Earth (Acid) Sky (Lightning and Wind)
Purple Sky Earth

Ebony

Ebony is a special type of Iron that has been darkened due to its proximity to certain powerful sources of negative plane energy. Ebony weapons are respected and feared for their power. Ebony armor is worn by those who have no fear of death taking them.

Weapons made of this material cut loose the mortal coil more cleanly than ordinary blades. Anyone dropped to negative hit points by an Ebony weapon can’t stabilize without receiving magical healing.

Armor made of Ebony provide Spell Resistance of 15.

Anyone wielding a weapon or wearing armor made of Ebony can’t receive magical healing.

Malachite

This material is simply weathered copper and is readily available. It is commonly used by artists for sculptures, paint and makeup. This material can skillfully be added to armors made of moonstone to create a bright green metal which is incredibly hard.

Any moonstone weapon or armor made with malachite gains 5 points of hardness.

If a malachite armor or weapon ever gains the broken condition, it cannot be repaired, even with magic.

Moonstone

This material is believed to form on the sides of mountains when moonlight solidifies. It is very strong and very light. The material is both milky and lustrous, having a bright white shine.

Weapons made of Moonstone gain a +2 bonus to initiative.

Armor made of Moonstone increases its maximum dexterity bonus by 1 and lowers its check penalty by 1. Heavy moonstone armors allow x4 runs.

Both weapons and armor weight only ½ their normal amount.

Orichalcum

Also known as mountain copper or gold copper, this metal is only found in a few fabled places around the world. The city of Atlantis once had two thriving mines but both of them are now lost.

Orichalcum is very heavy and very good at absorbing energy. Armor made of the metal gains +2 to its AC, but suffers a -2 to its armor check penalty. In addition, the armor is 50% heavier. Medium armors made of Orichalcum prevent their wearers from performing x4 runs.

Weapons made of Orichalcum do damage as if they were one size category higher. These weapons weigh 50% more, impart an additional -1 to the characters armor check penalty, and prevent dexterity from providing an initiative bonus to initiative.

The ancients used to joke that more Atlantians would have survived had they not been weighed down so heavily.

Sczarni RPG Superstar 2012 Top 32

You could just remove the Master Craftsman feat and require a Profession (smelter) to work the different metals. Myabe, start with low ranks creating copper, gold, bronze, brass (underwater), iron, silver, steel, cold iron, mithril, adamantite, and then your metals.

I really like the system you have presented though. The metals are pretty unique. But you forgot Silver and Lunar.

cranewings wrote:
Weapons made of conventional materials by the master craftsman gain a +1 to damage.

Don't like that much, maybe a bonus to confirm critical hits instead.


I was trying not to write up anything that is already in the rules, like Silver, Cold Iron or Dragon.

I don't think I ever had a Lunar weapon. Isn't that technically an enchantment? I'm working on my big E6 rewrite to the magic item creation rules, and I feel like Lunar was on the to do list.

You are right about the +1 to damage. I couldn't think of anything at the time. +1 to confirm critical hits is way better.

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