| Viconus |
I had a player come up with a really good back story, listed below. I'd like to give him a chance to make the villain into someone he could potentially kill. Anybody see a problem with making this villain Loris?
The only issue is that he has no stats. I'd have to make them up.
The other issue is having such revolting slavery so widespread in the Free City. The player says there are thousands of slaves in the gem mines. But I can make the Free City as corrupt as I want, non?
Also, not all of the gladiators need be slaves.
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The player is the child of two slaves forced to work as gladiators. They were killed in the arena. The arena's owner raised the child to fight. They also forced her to execute slaves from the owner's gem mines when they didn't work hard enough or misbehaved. She was later a successful gladiator but a priest snuck in and tried to inspire the slaves to freedom. The owner made her execute the priest, but not before the priest ave her a vision that made her reexperience all the suffering she inflicted on others. She then broke free and swore to free the slaves and kill the arena/gem mines owner.
| The Black Fox |
The stats for Loris can be found in The Champion's Belt.
Personally, I would not make Loris the villain in your player's back story, but use his main henchman - Captain Okoral. Making Loris the villain is too much a head's up in my opinion. Switching to his cohort still directs the party in the right direction, but isn't so obvious.
It also gives you more wriggle room in how the Free City handles gladiators, as you could have had Okoral come to the Free City after he left some other area (where the mines were located) in order to set up again. Okoral used his previous experience with gladiator slaves to get hired by Loris. Nothing prevents you from still having the player character's parents in the arena of the Free City. Okoral could have taken them to the Free City for their matches (or even several cities in a traveling gladiatorial exhibition). This incorporates your player's back story, but gives you the option of keeping the Free City as it was presented.
Okoral is less central to the Champion's Belt or the metaplot than Loris, so there are less changes you may need to make if the player kills Okoral's character early on.