Separating Elemental Fire and Energy Fire


Homebrew and House Rules


I've been pondering fire for a while now. It's by far the most used element/energy in spells. But I've been wondering if it would be possible to separate the element from the energy (after all, acid, earth, electric, air, cold, and water all are separate). My thought it that elemental fire provides warmth and light, but it doesn't actually burn anything (you can put your hand in it, toss dry paper in it, and so on and nothing happens). Energy fire, however, is the one that deals fire damage and causes things to burn.

Thoughts?


Sounds cool bro, but I think light is already in its own duo with darkness.

When you work it out with the energy and element, cold-water, acid-earth, electric-air, I think fire would work out as heat-fire(plasma). Just my thoughts dude.


Ragnarok Aeon wrote:

Sounds cool bro, but I think light is already in its own duo with darkness.

When you work it out with the energy and element, cold-water, acid-earth, electric-air, I think fire would work out as heat-fire(plasma). Just my thoughts dude.

Thanks! Well, I kept thinking the fire-plasma thing, but my main thought is there's "burning fire" and there's "harmless fire" - the latter gives off light and heat but can't damage anything while the former does the fire damage you see in spells - I'm just not sure how it'd end up looking...


I can't help but think of lava lamps and fluorescent, fluidous jello.


Ragnarok Aeon wrote:
I can't help but think of lava lamps and fluorescent, fluidous jello.

Those would be pretty cool! Do you think they should be the type to burn or to not burn?


Indagare wrote:
Ragnarok Aeon wrote:
I can't help but think of lava lamps and fluorescent, fluidous jello.
Those would be pretty cool! Do you think they should be the type to burn or to not burn?

I think there should be both types. Kind of like how you can have freezing cold water.

It would be cool if that's what makes underground mushrooms or fireflies glow, as well as keeping the sun bright. It kind of makes me want to design spells for it.


Ragnarok Aeon wrote:

I think there should be both types. Kind of like how you can have freezing cold water.

It would be cool if that's what makes underground mushrooms or fireflies glow, as well as keeping the sun bright. It kind of makes me want to design spells for it.

Sure! Lots of phosphorescent things could be made out of it. If it comes naturally, people would probably use the non-burning type to heat and light their homes and the burning type to cook their meals, boil water and so on.


I've often thought along a similar line, but you realize that elemental fire ALSO burns; the elemental plane of fire is arguably the least hospitable of the four elemental planes because of this.

What you should be really asking yourself is this: is there a difference between fire on the material plane and Hell/Dragon/Elemental fire?

I like to think that material fire goes to the elemental plane when it "dies" (kinda like fire heaven). Hell fire and Dragon fire I like to imagine are kind of similar [read: super-hot, more like plasma], only one is profane and the other is neutral.


Foghammer wrote:

I've often thought along a similar line, but you realize that elemental fire ALSO burns; the elemental plane of fire is arguably the least hospitable of the four elemental planes because of this.

What you should be really asking yourself is this: is there a difference between fire on the material plane and Hell/Dragon/Elemental fire?

I like to think that material fire goes to the elemental plane when it "dies" (kinda like fire heaven). Hell fire and Dragon fire I like to imagine are kind of similar [read: super-hot, more like plasma], only one is profane and the other is neutral.

Oh I realize that, I just wonder if it has to be that way. It really makes the elemental plane of fire out of sync with the others. Not that the others are particularly pleasant places for someone from the Prime, but you don't usually need special protection in them (except maybe water if you can't breathe under water naturally).

Hmm, there might be, but I'm not sure. Campfire wall allows you to walk through the flames to the outside without getting burned (though the reverse isn't true). Plus, fire usually needs something to burn which is why I keep thinking the elemental plane of fire has to somehow be different than regular fire.

Liberty's Edge

I just call it Heat damage (as opposed to Cold damage). Magical energy can only harm when it is infused with a natural element and given form, e.g. heat damage manifests through the Fire element.

I've also considered just making everything deal Fire/Water/Earth/Air damage.


Alice Margatroid wrote:

I just call it Heat damage (as opposed to Cold damage). Magical energy can only harm when it is infused with a natural element and given form, e.g. heat damage manifests through the Fire element.

I've also considered just making everything deal Fire/Water/Earth/Air damage.

Okay, that's cool. I've considered the latter as well, but I'm not sure what Water/Earth/Air damage would actually look or work like... I mean, having water damage just make you wet isn't likely going to affect many creatures adversely other than fire elementals...

Liberty's Edge

It's magic. It's not like you're literally damaged by water. You are hurt by magical energies of the element of water, which might manifest in anything from a blizzard to some kind of water tunnel (all those water spells that do bludgeoning damage can now do water damage instead).

It's what they do in games like Final Fantasy and nobody seems to mind. And somehow 'cold damage' makes more sense? :P

Changing "fire damage" to "heat damage" is slightly less intrusive though.


Alice Margatroid wrote:

It's magic. It's not like you're literally damaged by water. You are hurt by magical energies of the element of water, which might manifest in anything from a blizzard to some kind of water tunnel (all those water spells that do bludgeoning damage can now do water damage instead).

It's what they do in games like Final Fantasy and nobody seems to mind. And somehow 'cold damage' makes more sense? :P

Changing "fire damage" to "heat damage" is slightly less intrusive though.

Well, people can and do die from being too cold, but I do get your point. I'll probably go with "heat damage" since it's much more intuitive. Thanks!

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