re: beginning of a new adventure path over shadowing the finale of a previous adventure path?


Pathfinder Adventure Path General Discussion

Silver Crusade

Do you find that the end of an adventure path, the last episode often gets over shadowed by the introduction to the new adventure path?

what do your think?

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ElyasRavenwood wrote:

Do you find that the end of an adventure path, the last episode often gets over shadowed by the introduction to the new adventure path?

what do your think?

I know that is the case here because ...

  • Pirates are AWESOME!
  • As soon as it was announced, Pirate Themed "Skull & Shackle" was HIGHLY anticipated.
  • The shipping sanfu has thrown everyone off [i.e., they were expecting to already have S&S #1]
  • Did I mention: Pirates are AWESOME!


  • Nope. As an AP nears the 6th book the hype is normally down anyway. The new AP is just picking the tempo back up.

    Dark Archive

    wraithstrike wrote:
    Nope. As an AP nears the 6th book the hype is normally down anyway. The new AP is just picking the tempo back up.

    Gotta agree. I'd be real curious to see numbers on how many groups actually get to the 6th book in any given series anyway.

    An entire AP takes quite a while to run and even if the Path is great, let's face it, life happens. Groups just drift apart, players lose interest, personal conflicts develop, job and/or family issues; all of them can kill an AP early.

    And who wants to replay the beginning of one to get to the end when a new SHINY one is usually right around the corner? :)

    And that's not even taking into account the groups that just skip an AP due to either a) they're still running the previous AP or b) just skipped it due to a lack of interest.
    Only makes sense for hype to be down by the time book 6 comes out and far more folks excited for a new series.

    Silver Crusade

    Pathfinder Adventure Path Subscriber

    Also, while Paizo has an extremely good hand for opening chapters of APs, the quality of "part 6s" is usually more in the "OK" zone, except RotRL and KM finales.

    Then again, I just read the final part of JR and it looks like it will join Spires and Screams in the "I'd run this AP just for the finale" group.


    ElyasRavenwood wrote:
    Do you find that the end of an adventure path, the last episode often gets over shadowed by the introduction to the new adventure path?

    Depends on the adventure path. There's no way that the final installment of "Age of Worms" was overshadowed by the first installment of "Savage Tide", for instance.

    Dark Archive

    hogarth wrote:
    Depends on the adventure path. There's no way that the final installment of "Age of Worms" was overshadowed by the first installment of "Savage Tide", for instance.

    Well, AoW was kind of a special case.

    1) It was ramped up for a full year (12 installments). People had gotten more invested in it than a 6 month ramp up (the current AP model)
    2) APs were still new and shiny. You were either finishing up SCAP or playing AoW. That was it if you wanted to play an AP. So it had a pretty big following numbers-wise (NOTE: that's just judging from the board comments. I have no actual numbers of course!)
    3) You finished up at level 20+ and got to kill a god. That's kind of an OMG ending compaired to ... well... almost anything. Heh. Certainly compaired to almost anything seen up to that point.

    But I agree with you 100% Hogarth, the better the current AP is, the less likely it will be to be overshadowed by the next-best-thing coming down the pipe.


    Jenner2057 wrote:

    Well, AoW was kind of a special case.

    [..]
    3) You finished up at level 20+ and got to kill a god. That's kind of an OMG ending compaired to ... well... almost anything. Heh. Certainly compaired to almost anything seen up to that point.

    Perhaps ending an adventure path with something that awesome shouldn't be a special case!

    Dark Archive

    hogarth wrote:
    Perhaps ending an adventure path with something that awesome shouldn't be a special case!

    Could not agree with you more, sir. :)


    Jenner2057 wrote:
    wraithstrike wrote:
    Nope. As an AP nears the 6th book the hype is normally down anyway. The new AP is just picking the tempo back up.

    Gotta agree. I'd be real curious to see numbers on how many groups actually get to the 6th book in any given series anyway.

    I think this is a bit of a vicious cycle. Because the start of the new AP overshadows the end of the previous one, hype for the latter parts die down, and groups decide not to run it to conclusion in lieu of the shiny new one.

    It seems to me that the "hype" on an AP volume (or AP in its entirety) has two related components:
    1. Paizo creative staff public enthusiasm and interaction surrounding the AP volume.
    2. Quality of content of the AP volume.

    To me, BOTH of these components decline during the publication of an AP. They start very high and end varying degrees lower.

    hogarth wrote:


    Depends on the adventure path. There's no way that the final installment of "Age of Worms" was overshadowed by the first installment of "Savage Tide", for instance.

    Awesome example and exactly my point. The Dungeon APs were all about getting to the end of the story. There is no way a part 1 of anything could overshadow the part 12 of AoW or Savage Tide. The whole point of the Dungeon APs was to keep people buying each successive part all the way through to the end. There was (again, to me) a palpable escalation in each part. Sure there were dips here and there but you always wanted to get to the next part. You always wanted to see what was around the next corner. Whereas with the current APs I get the feeling that the focus is on starting the next AP and making sure current subscribers are excited about it and driving new subscribers to get it.

    Now I know the authors and developers work hard on an AP beginning to end but, having run 3 full APs start to finish and now on book 4 of my fourth, I can't be completely crazy when I feel this way. Maybe a little, but not completely. I've left a few a dead horses around the boards on this topic already and don't feel like kicking them any longer but I would like to see Paizo try to promote the APs top down for a change. Maybe try to build an anticipation for the end of an AP which will in turn promote the beginning as well.

    Dark Archive

    Pathfinder Lost Omens Subscriber

    I think that high level design is just generally more difficult than low level design. This can sometimes lead to later issues in an AP seeming not quite as good as the early issues. For me this does not mean they are overshadowed by the next AP, but they definitely have a different feel.

    Personally, I also think that playing low level characters is more interesting in certain ways. More danger, more risk or death, more uncertainty. By levels 10+ a lot of the fear of failure leaves the AP's. It becomes about how the characters will succeed more than if they will succeed.

    Silver Crusade

    Jenner2057 wrote:
    wraithstrike wrote:
    Nope. As an AP nears the 6th book the hype is normally down anyway. The new AP is just picking the tempo back up.

    Gotta agree. I'd be real curious to see numbers on how many groups actually get to the 6th book in any given series anyway.

    An entire AP takes quite a while to run and even if the Path is great, let's face it, life happens. Groups just drift apart, players lose interest, personal conflicts develop, job and/or family issues; all of them can kill an AP early.

    And who wants to replay the beginning of one to get to the end when a new SHINY one is usually right around the corner? :)

    And that's not even taking into account the groups that just skip an AP due to either a) they're still running the previous AP or b) just skipped it due to a lack of interest.
    Only makes sense for hype to be down by the time book 6 comes out and far more folks excited for a new series.

    Interesting you should say that Jenner. I'm currently running book 6 of Carrion Crown (started book 1 in September) and the same group has gone through all of Kingmaker and Legacy of Fire. I have also run book 1 of Rise of the Runelords (waiting for the new version), book 1 of Serpent's Skull (abandoned because none of us liked it), book 1 of Council of Thieves (periodic whenever another player is available to join the group) and my wife is currently running Second Darkness and started book 3 this week having started the campaign in December.

    I think since we started playing AP's in May 2010 we have completed 23 AP modules.

    Shadow Lodge

    Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber

    Happens all the time in my group, but only with 1-2 of the 6. With one of them it starts at level 14, regardless of how far in to the adventure we are. As a DM it is really derails the adventure, as a player ir usually just upsets the satisfaction with the game for me as I like to finish the paths.


    cibet44 wrote:
    I think this is a bit of a vicious cycle. Because the start of the new AP overshadows the end of the previous one, hype for the latter parts die down, and groups decide not to run it to conclusion in lieu of the shiny new one.

    Now that I think about it, it really does seem like Paizo is hyping future adventure paths quite far in advance. E.g. even before Jade Regent has finished, they're already drumming up exciting for the next two adventure paths.


    hogarth wrote:
    Now that I think about it, it really does seem like Paizo is hyping future adventure paths quite far in advance. E.g. even before Jade Regent has finished, they're already drumming up exciting for the next two adventure paths.

    Partly marketing: What potential new subscriber is going to sign up to get parts 5 & 6 of a series he doesn't have 1-4 of? If you can get him excited about getting in on the ground floor of the next AP, however....

    And partly the fact that by the time book 6 of an AP comes out, Paizo staff are knee-deep developing the next AP and excited about it, whereas they've been done with the previous one for a while so it's not on the top of their minds to promote spontaneously.

    Then again, it's not just Paizo staff. There are already people badgering James Jacobs about when the AP after Shattered Star is going to be announced. People want something to get excited about, and the thing they've been talking about for 6 months already isn't it. :)


    hogarth wrote:
    cibet44 wrote:
    I think this is a bit of a vicious cycle. Because the start of the new AP overshadows the end of the previous one, hype for the latter parts die down, and groups decide not to run it to conclusion in lieu of the shiny new one.
    Now that I think about it, it really does seem like Paizo is hyping future adventure paths quite far in advance. E.g. even before Jade Regent has finished, they're already drumming up exciting for the next two adventure paths.

    I think they could alter this a bit by making something special happen in the latter part of the AP and publishing material dedicated to support that event.

    For instance, hypothetically, look at the "Distant Worlds" source book. Why not publish that book alongside a part 5 and/or 6 of an AP that takes place on a distant world?

    For Skulls & Shackles an integral part of that AP is sea voyaging and ship based adventure (I would guess). As it is written I am sure you will be on a ship in part 1 and you will own a ship by part 2 (if not sooner). Instead, why not write the AP so the ship doesn't show up until part 4 (along with a ship source book), and ship to ship combat rules (I'm sure they're coming) don't show up until part 5 and 6?

    In Jade Regent, from what I understand of it a big piece is the caravan, yet you leave with the caravan in part 1. Why so soon? Why not wait to introduce the (working) caravan rules until part 4 so the players have something novel to look forward to and the developers get some extra time to come up with the stuff and can "hype" it along the way.

    If you had a group that was interested in adventuring on other planets, or sailing a pirate ship, or traveling great distances over land, they wouldn't bail on an AP if they knew it was coming at the latter half instead of the beginning. Once you've sailed the ship, or hopped on the moon, or ran with the caravan you've hit the "sweet spot" so now you look for something else to do. So why not move the sweet spot to later in the path? The anticipation will make it seem even greater I think.

    Silver Crusade

    Thank you for all of your posts.

    I would hazzard a guess that the ultimate combat was in part put out to support both The Jake regent adventure path, and the skulls and shackles adventure path with guns and easterno weapons.

    well i am interested in getting my hands on the last installment of the jade regent to see how it turns out.


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    My problem is I tend to start thinking ahead to new campaigns I want to run before the players are tired of their characters. This has always been a trend with me, but has gotten worse since Paizo started putting out such awesome stuff. I got Dungeons of Golarion, Dragon Empires, and lots of other stuff burning a hole in my metaphorical pocket while winding up Kingmaker.

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