| cranewings |
Rarely I play to a high enough level that pcs get extra attacks. I don't like extra attacks because it increases the length of each persons turn.
I was thinking of awarding a damage bonus of 2d6 on a full attack at BaB +6 and disallow the extra attack.
Assume I think methods of speeding up turns aren't good and just wouldn't play to level 6 without a way of getting rid of the iterative attack.
| DeivonDrago |
Rarely I play to a high enough level that pcs get extra attacks. I don't like extra attacks because it increases the length of each persons turn.
I was thinking of awarding a damage bonus of 2d6 on a full attack at BaB +6 and disallow the extra attack.
Assume I think methods of speeding up turns aren't good and just wouldn't play to level 6 without a way of getting rid of the iterative attack.
Or you could simply say that the Vital Strike damage rules come into play - just to let the damage be proportionate to the type of weapon.
| DeivonDrago |
cranewings wrote:Or you could simply say that the Vital Strike damage rules come into play - just to let the damage be proportionate to the type of weapon.Rarely I play to a high enough level that pcs get extra attacks. I don't like extra attacks because it increases the length of each persons turn.
I was thinking of awarding a damage bonus of 2d6 on a full attack at BaB +6 and disallow the extra attack.
Assume I think methods of speeding up turns aren't good and just wouldn't play to level 6 without a way of getting rid of the iterative attack.
Otherwise a dagger would deal out the same amount of extra damage as a greatsword penalizing the martial types.
| cranewings |
Do you think vital strike is a fair trade for full attack when only damage is considered?
I think it is pretty comparable. Enemies fall in a similar number of hits.
My only big hang up right now is for characters wanting to do combat maneuvers and strike at level six.
I probably won't house rule any of this, but it would be nice of there was a clean / fair answer.
| DeivonDrago |
Do you think vital strike is a fair trade for full attack when only damage is considered?
I think it is pretty comparable. Enemies fall in a similar number of hits.
My only big hang up right now is for characters wanting to do combat maneuvers and strike at level six.
I probably won't house rule any of this, but it would be nice of there was a clean / fair answer.
Probably not - but the real point of my suggestion was to not have it be a flat bonus but rather a bonus based on the weapon damage die. Ideally you would throw in part of the strength bonus as well.
In reality, rolling iterative attacks shouldn't take that long, particularly if you are rolling against the same target (or targets with the same AC). Just roll the attack rolls all at once. Then total up the damage and add it all up. For example, that's what I do when running a rogue - otherwise between iterative attacks, TWF as well as regular and sneak attack damage dice - it would get out of hand.
| Richard Leonhart |
there was that rule I read on this forum that was quite good, it will give 2 attacks though (it's speeding things up nonetheless)
when you get 2 attacks, you make those 2 at highes BAB -2, when you can make 3 attacks you can make 2 attacks and highest BAB -1, fourth attack still only 2 attacks at full BAB and so on.
| DeivonDrago |
Delvon, my players aren't fast at math. On top of that, they like to describe, in detail, what each strike is. So while that is fine, it compounds the problem of rolling a bunch of dice.
Yes, using the vital strike damage would be fair.
I'm actually just impatient.
Hey - role playing combat is fun. Once your players get real comfortable with things - try this too!