| jemstone |
So I already opened a huge can of worms over on the Mekton Zeta Mailing List with this thought experiment, but let's say you were making an RPG inspired by and influenced by G1 Transformers (for simplicities sake I'm referring only to the cartoon, here).
What three things would you want to see in it?
Me? I'd want to see:
- A convincing backstory. I want a decent reason that my red-emblem bots are fighting the purple-emblem 'bots.
- A quick and easy character generation system that doesn't get bound up in numbers, but instead lets me make my 'bot with minimum effort, while resulting in above-average customization.
- Combiner rules that don't suck.
Now, some of the replies that I got over on the MZML were pretty insightful, while others ran down the gamut of petty stabs at the recent CG/Live movies. Many included non-G1 sources and referenced obscure Japanese continuations of the original series (and by obscure I mean just that - not the big stuff like Headmasters, but the obscure side-stories off in fanzines and whatnot).
I'm interested to see what my fellow Paizo-boardians might come up with when presented with the same criteria for a "wish-list."
Not looking for "use this system" or "use this ruleset," here. This is strictly a Top Three Wish List.
Ready?
Go!
| Herbo |