Deiros
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Hi! I'm currently attempting to create my own take on Mech's or as I will call them Mechanized Golem:
I will start only with Large size units and then moving to Huge once I set all the proper prices. Remember that this are only Uncommon things as to not everyone can afford them but they are fielded by the armies of every kingdom in sufficient numbers so the prices won't be as steep as for a regular Golem or something
MG (Mechanized Golem)
Were built initially for labor but it didn’t take too long to become used for warfare modifying them into what they are now a day. There are many variants according to each nation’s combat style, culture, environment and needs. Even so they all use the standard issue models for their simple design and ready availability for the use of the regular soldiers, reserving their own variant units for officers or other more specialized combat units.
Body Requirements: Craft Construct, Craft Structure 5 ranks, Craft Mechanics 5 ranks, Animate Objects, Bull Strength, Endure Elements
Core Requirements: Craft Wondrous Item, Scrying, Ventriloquism, Lesser Geas
Skill Craft (Mechanics) DC 16; Cost 7,500gp; Market Cost 15,000 gp
SI-MG001 (Standard Issue - Mechanized Golem 001)
Large M.G.
HP: 30 (2d10+20)
Speed: 40 ft
Attack: Slam 1d6+4
AC: 19, Touch 9, Flat-footed 19
Special Qualities: Hardness 10, Armor Bonus 10, Comm., Ejection System, Climate Control, Basic Navigation, Noisy, M.G. Traits.
Saves: Fort +6
Str 18, Dex 10, Con -
Comm.: Enables communication with allied M.G. up to 60ft and within line of sight.
Ejection System: Swift action to exit the mech.
Climate Control: Can be comfortable in harsh climate.
Basic Navigation: +4 circumstance bonus to navigation checks.
Noisy: Opponents have a +10 circumstance bonus to Perception (Listen) checks to detect you do to all the noise your M.G. produces when moving.
M.G. Traits:
No Constitution score
M.G. adds their pilot’s Dexterity bonus for Initiative, Ranged Attacks and Armor Class.
Uses Pilot’s Reflex and Will saves.
M.G.’s are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.
M.G.’s gain the broken condition when their HP reaches 0 and stop functioning. If an M.G. continues to receive damage equal to their hardness after gaining the broken condition they are destroyed and beyond repair.
Improvements
Boosters: Increase the Mech’s base land speed by 10 for up to 10 rounds each day. The speed effect duration need not be consecutive rounds.
Requirements: Craft Wondrous Item, Longstride. Cost: 1,250gp
Speed: Increase the Mech’s base land speed by 20
Requirements: Craft Wondrous Item, Longstride. Cost: 3,000gp
Flying Enhancements: This enhancement can take many forms depending on the designers preference but they have the same effect. They give a +4 bonus on Fly skill checks and can fly three times per day for up to 5 minutes per flight. This effect is the same as the Fly spell.
Requirements: Craft Wondrous Item, Fly. Cost: 8,000gp
Armor Augmentation: Increases the Mech’s Armor Class by +1 up to a maximum of +5.
Requirements: Craft Wondrous Item, barkskin. Cost: 1,000gp (+1), 2,000gp (+2), 3,000gp (+3), 4,000gp (+4), 5,000gp (+5)
Stealth: These additions enable a Mech to move more nimbly and make less noise, removing the noisy quality from the Mech.
Requirements: Craft Wondrous Item, Invisibility. Cost: 2,500gp
Ability Boost: This procedure boosts the Mech’s physical capabilities granting +2 bonus to an ability score (Strength or Dexterity). This procedure can be applied multiple times and it stacks.
Requirements: Craft Wondrous Item, Bull’s Strength/Cat’s Grace. Cost: 5,000gp
Aedis Targeting Enhancement: These implement grant a +1 Competence bonus on attack rolls whenever using ranged weapons.
Requirements: Craft Wondrous Item, Craft Magic Arms & Armor. Cost: 2,500gp
Aedis Targeting Disruptor: These implement grants a 20% miss chance on ranged attacks against the wearer. This effects works similar to the blur spell. It functions continually.
Requirements: Craft Wondrous Item, blur. Cost: 8,000gp
SPS (Scrying Positioning System): This Aedis additions to the regular Mech basic navigations allows the Mech Pilot to scry his environment up to 200ft away. Opponents may resist the scrying by making a Will DC 16. This ability functions like the scrying spell. In addition the Mech Pilot always knows were north is and cannot get lost.
Requirements: Craft Wondrous Item, scrying. Cost: 20,000gp
Anti-Detection: This Aedis inlet stone protects the Mech from scrying and magical location. If a divination spell is attempted against the wearer, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC 20.
Requirements: Craft Wondrous Item, nondetection. Cost: 18,500gp
Night Vision: The lenses of the Mech are made of a special crystal. Even though the lenses are opaque, then placed on the Mech, they enable the pilot to see normally and also grant him 60ft darkvision.
Requirements: Craft Wondrous Item, Darkvision. Cost: 4,000gp
Spell Resistant Coating: This coating is placed over a Mech to grant spell resistance.
Requirements: Craft Wondrous Item, Spell Resistance. Cost: 1,500gp (14), 3,000gp (16), 7,000gp (18), 13,000gp (20), 21,000gp (22)
Structural Resistance: This structural modification when used on a mech, grants damage reduction 5/Ballistics.
Requirements: Craft Wondrous Item, Stoneskin. Cost: 30,000gp
H.E.L.P. (Hazardous Environmental Life Protection): This special addition to a Mech’s Climate Control system seals the pilot and filters all harmful vapors and gases, and allowing him to breath, even underwater or in a vaccum.
Requirements: Craft Wondrous Item, Alter Self. Cost: 4,000gp
Restoration Oils: This metal container is 3 inches in diameter and 1 inch deep, and contains five applications. Placed upon rusted area the ointment removes all rust and repairs the area. When applied to damaged areas it repairs 1d8+5 points of damage. You also gain a +5 competence bonus to Craft Mechanic when using it.
Requirements: Craft Wondrous Item, Cure light wounds. Cost: 1,000gp
Evasion Aedis: This Aedis improvement allows the Mech to avoid most or all the damage from attacks that have an area of effect. This allows the Mech Pilot the ability to avoid damage as if he had evasion.
Requirements: Craft Wondrous Item, Jump. Cost: 10,000gp
M.G.D.S. (Mechanized Golem Detection System): This Aedis additions to the regular Mech basic navigations allow the Mech Pilot to identify nearby hostile creatures. These creatures can be invisible, ethereal, hidden, disguised or in plain sight. Detection range is 60ft. If the Mech Pilot concentrates for a full round, the M.G.D.S. pinpoints the location of the nearest enemy and indicates how many enemies are within range. The M.G.D.S. can be used to pinpoint three times each day, each use lasting up to 10 minutes. Activation of the M.G.D.S. is a standard action.
Requirements: Craft Wondrous Item, true seeing. Cost: 12,000gp
Improved Structure: This structural modification makes the M.G. more resilient to damage taken by increasing its hit die by 1.
Requirements: Craft Wondrous Item. Cost: 2,500gp
Thomas LeBlanc
RPG Superstar 2012 Top 32
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A golem wouldn't be mechanized, that would be a clockwork. Each body comes with nothing attached. All weapons must be created seperated and added on. My take:
Golem, Armor (Battletech elemental)
An armor golem can fit a single medium humanoid creature inside of the golem's body. All internal improvements must be installed in the golem prior to construction process being completed.
Requirements Craft Construct, animate objects, creator must be at least caster level 9th; Skill Craft(armor) DC 20; Cost ? gp
Golem, Wargod
This huge metal golem fits a single small or medium rider inside the golem's head or torso. All internal improvements must be installed in the golem prior to construction process being completed.
Requirements Craft Construct, animate objects, creator must be at least caster level 13th; Skill Craft(blacksmithing); Cost ? gp
Helm of Golem Control
Aura faint divination and enchantment; CL 9th
Slot head; Price 25,000 gp; Weight 3 lbs.
Description
This bright metal helm covers most of the head when worn. The wearer can control a single golem with the helm and perceive with the golem's senses. The helm can not be used on a Shield Guardian.
The helm can be tuned to a golem with a DC 25 Spellcraft check and casting suggestion on the golem. The golem gets a Will save to prevent the tuning. The golem gets a +4 bonus to the save if the golem is not helpful or friendly towards the wearer. If the golem is already linked to another helm of golem control, the bonus increases to +8.
Construction
Requirements Craft Wondrous Item, detect thoughts, suggestion; Cost 12,500 gp
Thomas LeBlanc
RPG Superstar 2012 Top 32
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See also the Steam Giant from Ultimate Combat.
I didn't forget that bewildering monstrousity. Or the alchemical dragon {shudder} with no fuel cost. I'm just glad they didn't create an alchemical fish...
Deiros
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I see the Steam GIant but I also see the price tag...
Like I said I'm looking for something Large size to compare and cheap enough to mass produce for a fantasy kingdom (think escaflowne, vangaurd bandits or Aura Battler Dunbine kind of setting) this is not steam punk (Iron kingdoms kind of thing)
Most M.G. would be Large Size since it's cheap and easier to move into dungeon crawling or general use for any situation and Huge ones for battlefield/monster control.
| Kolokotroni |
I will have to look at my copy when I get home but the mythic managerie: Engines of Destruction has a gearwork golemn in it, and it also has the 'steed' template which would allow any construck to be a 'mech' type thing. You might want to check it out.
Deiros
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Will take a peak at Dram Pod 9 and I have seen that Mecha book but its more Gundam like thing to me and has a lot of complicated building point system that ends up being expensive as hell!
I was thinking on considering them as vehicles but then it kill the chance of making them the typical unique legendary ones and such or at least thats what I think, but will try to make one with vehicle rules to see how it looks.