| Blake Duffey |
I've always enjoyed some of the ideas presented in the 2nd edition handbooks, including the paladin's handbook. Said tome included the inquisitor kit for the paladin, which essentially was an anti-evil-mage build. He could detect/dispel evil magic, was pretty immune to illusions, etc. I'm trying to work up a campaign-specific warrior concept similar to the Templars from the Dragon Age universe.
I've gotten a few ideas (the variant channel energy, magic for example) but some things (like the spellbreaker feat) simply have too high a level minimum for a practical class. There is an alternate build for the inquisitor class (coincidence?) but I'm looking for more warrior and less arcane caster.
Thoughts welcome
| Duna the Explorer of Indol |
If you want to be a good paladin you need a holy sword. Mine on the other hand didn't work so well...I by accident got an evil alignment and when I held my holy avenger it burned my hand(normal for evil people). Not only that but I'm apparently so evil(thank you stupid fashion accessory) that I corrupted that sword. Now it's my best weapon, my Shadow avenger. I hope it works out more for you then it did for me. It probably will since it's a paladin who's holding it. Good luck:)