
Krinn |
Hi guys.
I know that there already is this source for the psionic power:
http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/p/psychic-reforma tion
But I really think that the pathfinderized version is even more broken than the 3.5 one, effectively nullifying the cost of feats, skills, spells and powers since one can change them with a 10 minutes wait, and maybe a day of rest.
Also, this is the only thing that would force a player to keep a character history to know when he took a specific feat.
I'd have my version to be able to change ONE of these things per manifestation:
- 1 feat (it can't be prerequisite for other feats, prestige classes, etc.)
- 1 psionic power known of the same level or lower
- 1 spell known (for spontaneous casters) of the same level
- up to 3 skill points
- 1 rage power, rogue talent, revelation, magus arcana, mercy or similar abilities that you get every few levels.
You take 1 PERMANENT NEGATIVE LEVEL as soon as you benefit from this power. If you are immune to negative levels, you cannot benefit from this power unless you willingly lower your immunity and welcome the negative level. This puts an effective monetary cost of 1000 gp and a time cost of 1 week per manifestation if you use restoration to get rid of the negative level(s).
Augment options:
- you can change one more skill point for every 2 more power points spent.
- you can change one more feat (or one more psionic power, spell known, rage power, etc) for every 6 more power points spent.
No need to keep track of WHEN you took those skill points or when you learned that feat, as long as it's not a prerequisite you can change it. Of course, you still have to know if you're changing a fighter bonus feat (you're still limited to combat feats that way) or a regular feat. Same goes for psionic powers: if you are exchanging a 1st level power you took in lieu of a 2nd level power, you would be able to learn a 2nd level power. So there is still some scheduling but it's fairly less than before. Basically, your character has just to be legal as if you acquired that feat/power/spell/revelation/etc. at the level of the replaced feature.
Maybe, one can push this power even further (or build a "Greater" version):
- if you spend 6 more power points, you can instead change a ranger's fighting style, a clerical domain choice, an oracle's mystery or curse, a sorcerer's bloodline, a wizard's specialization, or even apply a different alternate class feature for your class (or something else along these lines that's a single major choice within a class). This costs 2 permanent negative levels instead of one.
- if you spend 12 more power points, you can instead replace a single character level. This costs 3 permanent negative levels instead of one.
I'd personally just let the "basic" version of the power to prevent abuse. This could be a nice NPC power (Greater Psychic Reformation?) to help when a player would rather play a different character altogether but doesn't want to kill or send away his current one.
What do you think?