Alexander Kilcoyne
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OP- I have not used UM or UC for his additional spells, as the book doesn't either and i'm unsure of your preference.
Level 0- All CRB except evocation and transmutation.
Level 1- Shield, Charm Person, Chill Touch, Comprehend Languages, Ray of Enfeeblement, Mage Armor, Grease, Alarm, Obscuring Mist, Identify, Sleep, Magic Aura, Cause Fear
Level 2- Blindness/Deafness, Detect Thoughts, False Life, Ghoul Touch, Resist Energy, Acid Arrow, Glitterdust, Touch of Idiocy, Invisibility, Spectral Hand, Misdirection
Level 3- Dispel Magic, Displacement, Suggestion, Tongues, Vampiric Touch, Protection from Energy, Stinking Cloud, Arcane Sight, Hold Person, Ray of Exhaustion, Halt Undead
Level 4- Bestow Curse, Dimension Door, Phantasmal Killer, Lesser Globe of Invulnerability, Black Tentacles, Scrying, Crushing Despair, Greater Invisibility, Fear
Level 5- Dominate Person, Waves of Fatigue, Teleport, Sending, Nightmare, Blight, Magic Jar, Hold Monster
Level 6- Guards and Wards, Acid Fog, Legend Lore, Mislead, Eyebite, Circle of Death
Level 7- Spell Turning, Greater Teleport, Greater Arcane Sight, Power Word Blind, Finger of Death, Waves of Exhaustion
Level 8- Protection from Spells, Maze, Moment of Prescience, Demand, Clone, Create Greater Undead
Level 9- Imprisonment, Gate, Foresight, Energy Drain, Soul Bind, Wail of the Banshee
Diego Rossi
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75 spells. As Vordakai is a level 20 lich that has lost access to some of his power as a consequence of his long sleep it seem appropriate.
I would give him a lot more spells, but most of them would be in tomes hidden in some other location, not hid main base.*
A mechanic I like to apply for "spellbooks" and wizard libraries is to use two different approaches:
- each book in the wizard main library will be dedicated to one or a few related spells, with in deep description of the spell, development, uses in enchanting items, metamagic interactions and so on. Often they will include notes on the development of the spell, possible variants and research on similar spells.
Some will be a product of the spellcaster owning the library, other will be copies of works by other casters.
- the spellbooks will be mostly primers on how you should go around doing the spellcating of the specific spells.
"To prepare Fireball for the day you should trace this diagram in your mind. Then to cast it you should place your fingers so and so while manipulating bat guano." Nothing or very little about the theory behind why and how the spell work.
That is the reason why you will have to make a spellcraft check to prepare a spell from a borrowed spellbook.
So Vordakai will have his spellbook handy in his base with his most useful spells in it and (if it has survived) a large library hidden somewhere with hundreds of spells detailed.
* That will become relevant only if he flee to fight the PC another day.
Edit:
This has given me a interesting idea: changing some of Vordakai treasure to magic items that have lost their power as a consequence of the passing of time.
"You find a finely ornate staff with inlays of mithril and onyx. It has some trace of residual magic and seem to have been a Staff of necromancy but it has no functional power."
Using it as a component could reduce the cost of making a new Staff of necromancy or it could be worth something for the materials used, but the main goal would be to impress in the players mind the idea that Vordakai was more powerful, but some of those powers have waned thanks to his long sleep.
| Gentleman |
Well, you'll never fit all your spells in one book unless it's a Blessed Book(lets assume it's not), so he'll have several.
What I just went with is that he had his lower level spells, as well as one level above what he could currently cast in his spellbook.
The other was hidden away in his dimension door room, where the players couldn't reach it.
The fight was quite epic, so he started ripping out pages and using them as scrolls, because he was completely out of magic after a while. In the end, they got it -mostly- intact, where he had expended goodies such as Dominate Person and Chain Lightning already.
Ripping spells for scrolls is in general a great tactic if you don't want to bloat your players with new spells. Other tactics involve I prepared explosive runes this morning, which will really mess up anyone trying to read the spellbook(along with the spellbook itself)
| Bobson |
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Ripping spells for scrolls is in general a great tactic if you don't want to bloat your players with new spells. Other tactics involve I prepared explosive runes this morning, which will really mess up anyone trying to read the spellbook(along with the spellbook itself)
It's not actually a legal tactic under Pathfinder rules, although I think it's a common carryover from 3.5.