Working on combining Carrion Hill / From Shore to Sea / Realm of the Fellnight Queen


Adventures


After reading thru these three modules they kinda struck me as a neat Old Ones and Fey combine to take over the world. So, I am starting a new campaign with this type twist. Using characters in From Shore to Sea and Realm of the Fellnight Queen in Carrion Hill. This way it will help steer my players to the new adventures which are quite far distance wise from one another. Also, I don't really see any hard hitting 9th & 10th level Pathfinder specific modules so I plan to have Rhoswen escape at the last minute and turn these two levels into a mini Red Hand of Doom style Fey invasion with Rhoswen trying to use some of the knowledge she acquired from Mohl'Omog and her duped cultist like friends the Keepers to bring back a actual Old One Spawn. My dilemma is tying the plot together during the travel times between Ustalav to Cheliax then to almost Taldor. I was thinking of maybe having some cultist bands hounding the players maybe also some fey type reconnaissance and let the PC's try to discover they are being watched...


Feast of Ravenmoor looks pretty awesome and has a similar tone from the looks of it so that may serve as good addition on the front end. Plus it's about a cult and has a weird alien beastie at the end. :D


I'm thinking of doing something similar but adding in the harrowed to the mix as its a weird fae like realm. I will use feast of ravenmoor as a front end as the mentioned but I'm also finishing with fane of the fallen by frog god games. The plan is to have lilith in fans as the villan pulling the strings using the old gods and first world cults. At the end of fellnight they get transported into the harrow deck in the harrowed and come out in the first world which is where I will base fans of the fallen. Using crypt of the ever flame as well I have camping running from 1-18. That's the idea anyway.

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