Sins of the Saviors idea with Runeforged Weapons


Rise of the Runelords

Grand Lodge

****SPOILERS****

While flipping through the Sins of the Saviors book, I saw a section of a dungeon that sounded like anyone who looked in the mirror would be copied and the PCs would have to fight them. I didnt get to read much into after that, unfortunately, so I dont know how or where the book is taking it, but I came up with an idea, though Id like some suggestions for it.

I regularly add monsters to the combat encounters, since my party is larger than the AP accounts for. Since I have 7 players, each one is going to be given one of the sins, so that works well.

I thought I might somehow have them 'scanned' when they enter the big seven sin dungeon and recreate the party at appropriate levels and essentially have them fight an evil version of themselves before the end of the dungeon.

The idea is that whichever sin the person is assigned cause of the sin points they have earned through the AP, that this 'evil version' is what they would be if that aspect of their personality was more dominant.

I thought that instead of just perversing their own character ideas a bit and making that the copy, that the copy would have class levels in a class that sorta fits well with that sin (in a cliche trope kind of way).

So whoever gets greed might wind up having a Rogue as their evil version. The wrath person might get a Barbarian. Pride, a paladin (or anti-paladin more likely).

Also, posibly, though Im not sure about it yet, the reason the sinful trait is more dominant in this evil version of the PC is that they are/have the neccessary ingredients the players will need in order to make the runeforged weapons. Perhaps also the anti-party will be wielding runeforged weapons or something like that.

Basically Im looking for suggestions for what class/class combo/archetye do you think is/can be a cliche/trope for which of the seven deadly sins.

Whatcha think?


First,

Spoiler:
yes, the PCs come to a T-interesection, finding a mirror of opposition at each end of the transverse corridor. Anyone who sees his reflection in one automatically sees it in the other, so two "evil twins" pop out and attack; this can happen up to three times for each PC, so it's potentially fairly nasty for the party.

Second,

Spoiler:
by the time you get to Runeforge, most of the sins are irrelevant anyway. The bit about movement being hampered in different wings based on your sin frankly just slows things down to no real purpose, and that really just leaves the bonus or penalty you get to saves and such in each wing. For your game I'd advise skipping that as well, since it sounds like no matter where your group is, they'll have one character enjoying a +1 bonus from one trait, and the other six characters suffering (cumulative) -2 penalties from two opposing traits, which may result in a lot of back-and-forth combat adjustment depending on how your group moved around. The only runeforged weapons that matter are the domineering weapons that oppose Greed, so the only ingredients that matter are those from Pride and Lust. So for the AP as written there would be no point to having the "mirror party" be a source of ingredients.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Rise of the Runelords / Sins of the Saviors idea with Runeforged Weapons All Messageboards

Want to post a reply? Sign in.
Recent threads in Rise of the Runelords