Dudemeister's Simple Templates


Homebrew and House Rules

Silver Crusade

Pathfinder Adventure Path Subscriber

I occasionally want to reskin a monster or present something a little unique. Often times the simple templates from Bestiary will do, but sometimes I want to give something a bigger twist.

So here are some for folks to use.

Rusted (CR -1)

Constructs with the "rusted" template have succumbed to corrosion and prone to malfunction.

Quick Rules: -2 on all rolls, -2 hp/hd. Add Staggered Condition.

Rebuild Rules: HP: -2 hp/hd AC Reduce Natural Armour by -2. Ability Scores:-2 Str, -2 Dex. Special Qualities:Staggered Rusted Constructs have poor reflexes and can only perform a single move action or standard action each round. A rusted construct can move up to its speed and attack in the same round as a charge action. Difficult to Wind: Any construct with the Winding SQ only remains active for half as long when fully wound.

Ectoplasmic (CR +1)

Native to the Ethereal Plane, Ectoplasmic Creatures are formed from the very matter of the plane. Occasionally such creatures slip through where the material plane and the Ethereal Planes overlap.

Rebuild Rules: Add the following Special Qualities:
- Ghost Touch (Su): Natural Attacks can attack Corporeal or Incorporeal creatures with no miss chance.
- Ectoplasmic Body (Su): Add light fortification special quality.

New Feat:

Ectoplasmic Summoner

You may summon forth Ectoplasmic versions of monsters when casting a summoning spell.

Prerequisities: Spell Focus (conjuration), ability to cast summon monster

Benefit: Once per day when you cast summon monster you may summon an ectoplasmic version of one of the creatures on that list (apply the ectoplasmic template to that creature to create this monster).

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