David Roulston
|
One of my players decided to gift to the Prince of Redhand the fiendish griffin statue the players recovered from Zyzog's museum. More than that, when the Fabler was less than impressed with the gift, the player decided to acivate the griffin for the first time, in the Prince's direct presence.
Seems to me that this will send the entire campaign sideways. Does anyone have any suggestions as to how to handle it?
| Smarnil le couard |
Well, it WILL most certainly crash the party !
Play it out as it should : the griffin will attack the wielder (one PC), and confusion ensues.
Black angels pop up to 1) protect Zeech and 2) kill the beast once Zeech is secured. The PC are most certainly cast in jail, just in case it could have been a circonvoluted assassination plot.
Maybe the PCs resist arrest and try to flee. Maybe some of them are successful (given the level of security at the palace and the number of high caliber NPC present, some of them will most probably get nailed).
Then you should activate one of the tricks put forward by other DMs to cope with troublesome PCs who can't stay nice in town and get arrested : let the silver dragoness visit them in jail, tell them that she believes in their innocence and that it was all a misunderstanding (they wouldn't have activated the figurine themselves if they had known it was cursed, would they?), and promise that she will have a little talk with Zeech to get them free. Next day, it's done and she can feed them all the false information needed to get them on the trail of the dracolich.
As DM, you have achieved two goals : giving them the info, and putting the dragon (can't remember her name, argh!) in a very favorable light. The shock when her little secret comes later in the open will be greater for that.
This way the PC miss all the juicy social gathering stuff, but it's the price to pay for playing with unknown magic items at an unappropriate time.
David Roulston
|
Your suggestions were right along the lines I was considering. I am exoecting that unarmed PCs will decide to flee. How to get Lashonna to eventually converse with the PCs to get the campaign back on track afterward was my concern.
Getting at least some of them tossed in jail where they can then be visited by Lashonna will work out nicely. Thanks for the suggestion.