Kingdoms of Kalamar 3.0 Brigand Class


Homebrew and House Rules


Hey guys, I'm trying to update this class to Pathfinder specs.

It's a fighter/thief hybrid. Could I get some help in updating this to Pathfinder-tier? One of my players really wants to play this class, but I'm stuck on this one.

I'll list the specs here, as I don't know how to put in a screen shot, nor am I sure if I'm allowed to. I'm going to list everything EXACTLY as the book lists it, for purposes of originality.

Brigand:
Alignment: Any
Hit Die: d8

Class Skills: Bluff, Climb, Craft, Disguise, Gather Information, Handle Animal, Hide, Intimidate, Intuit Direction, Jump, Move Silently, Ride, Search, Spot
Skill Points: 4+Int

Weapon and Armor Prof: All Simple, Small and Medium Martial Weapons. Light Armor, Hide Armor, and Small Shields

BAB 1st Lvl: +0
BAB 20th lvl: +19/+14/+9/+4

1: F1/R1/W0 - Improved Bluff
2: F2/R1/W0 - Sneak Attack +1d6
3: F2/R2/W1 - Evasion; Eyes of Fury
4: F3/R2/W1 - Uncanny Dodge(Dex Bonus to AC)
5: F3/R2/W1 - Sneak Attack +2d6
6: F4/R3/W2 - Fearsome Appearance
7: F4/R3/W2 - Sneak Attack +3d6
8: F5/R3/W2 - Uncanny Dodge(Cannot be Flanked)
9: F5/R4/W3 - Sneak Attack +4d6
10: F6/R4/W3 - Commanding Presence
11: F6/R4/W3 - Bonus Feat
12: F7/R5/W4 - Uncanny Dodge(+1 Against Traps)
13: F7/R5/W4 - Sneak Attack +5d6
14: F8/R5/W4 - Bonus Feat
15: F9/R6/W4 - Sneak Attack +6d6
16: F10/R6/W4 - Uncanny Dodge(+2 Against Traps)
17: F10/R6/W4 - Bonus Feat
18: F11/R8/W4 - Sneak Attack +7d6
19: F11/R8/W4 - Uncanny Dodge(+3 Against Traps)
20: F12/R8/W4 - Sneak Attack +8d6

Bonus Feat
Bonus Feats must be chosen from this list: Alertness, Circle of Friends*, Combat Reflexes, Dodge, Endurance, Fearless*, Great Fortitude, Improved Initiative, Improved Unarmed Strike, Instant Stand*, Iron Will, Lightning Reflexes, Quick Draw, Run, Toughness, Two-Weapon Fighting, Weapon Focus

Eyes of Fury: At will, a Brigand of 3rd lvl may fix enemies with a stern gaze, causing those who fail a Will save(DC 10+Cha bonus)to suffer a -2 morale penalty on attack rolls, weapon damage rolls and saving throws for One Round.

Fearsome Appearance: Opponents must make a Will Save(10+ Cha bonus) to make an attack of opportunity against a 6th level brigand.

Improved Bluff: The Brigand receives a +4 to her Bluff skill.

THAT is the Complete Brigand.

I, tinkering at work one day, added this ability, explaining as the Brigand is a dirty fighter, a bar-room brawler, a modern day Hell's Angel, etc. Just an all around mean and gritty fighter in melee. It can stay or go. Either way, could be re-worked, or removed, I don't mind. I would just like some assistance with this guys, if you could. I appreciate your expertise. Anyway, here's the ability I added.

Skill Changes:
Acrobatics
Bluff
Climb
Craft
Disguise
Diplomacy
Handle Animal
Intimidate
Knowledge (Local)
Perception
Ride
Stealth
Survival

Bonus Feat Errata:
Circle of Friends (General), Alertness, Combat Reflexes, Dodge, Endurance, Fearless, Great Fortitude, Improved Initiative, Improved Unarmed Strike, Instant Stand, Iron Will, Lightning Reflexes, Quick Draw, Run, Toughness, Two Weapon Fighting, Weapon Focus.

Circle of Friends: You gain a +4 bonus to diplomacy and intimidate checks in a particular city or among a certain organization.

Class Abilities

Reckless Fervor: 3rd Level, lasts for 4 rounds + con modifier. The brigand can call upon inner reserves of intimidation and reckless ferocity, granting him additional combat prowess at the cost of his own safety. For every level the brigand possesses beyond 3rd, the brigand can stay in this state for one additional round. The first attack made by the brigand in this state is granted a bonus of +4 hit, damage, and to confirm critical and -2 armor class for the duration. If the first attack is missed, the fervor immediately ends. For every kill, the brigand gains an additional +1 to hit and damage but also takes an additional point of damage from enemies. Each bonus is cumulative. For each time the brigand hits and damages an enemy or every time the brigand takes damage the fervor can ignore the effects of missing.

Fearsome Appearance: 6th Level, Opponents must make a will save (10+ Str mod) to make an attack of opportunity on the brigand.

Unending Fervor: 10th Level, Brigand gains Unending Fervor, increasing the duration of Reckless Fervor by 1 round per confirmed kill, and each kill resets to the initial +4 bonus to hit, damage, and critical confirmation and stacks with the bonus damage from each confirmed kill.

That is all,

-VonZrucker


I was thinking of alternating fighter and rogue abilities. For instance, like how the Magus gets the Fighter feat access at half his level, so that at lvl 8 Magus he could take Weapon Specialization.

And maybe at a more limited degree, the Rogue Talents.

Just not sure if that's balanced, or if so, when to add them in.

Thoughts?


Okay guys, I've updated the Brigand to what I feel is a good Pathfinder upgrade.

Is this too powerful? Too weak? Also, should his abilities, like Eyes of Fury and Fearsome Appearance be 10+1/2 Brigand Level+Charisma Modifier?

Brigand:
Alignment: Any Non-Lawful
Hit Die: d8

Class Skills: Acrobatics, Bluff, Climb, Craft, Disguise, Diplomacy, Handle Animal, Intimidate, Knowledge(Local), Knowledge(Dungeoneering), Perception, Profession, Ride, Stealth, Survival

Skill Points: 4+Int

Weapon and Armor Prof: All Simple, Small and Medium Martial Weapons. Light Armor, Medium Armor, and Small Shields

BAB 1st Lvl: +0
BAB 20th lvl: +19/+14/+9/+4

1: F1/R1/W0 - Improved Bluff
2: F2/R1/W0 - Sneak Attack +1d6
3: F2/R2/W1 - Evasion; Eyes of Fury
4: F3/R2/W1 - Uncanny Dodge, Rogue Talent
5: F3/R2/W1 - Sneak Attack +2d6, Bravery 1
6: F4/R3/W2 - Fearsome Appearance
7: F4/R3/W2 - Sneak Attack +3d6
8: F5/R3/W2 – Improved Uncanny Dodge, Rogue Talent
9: F5/R4/W3 - Sneak Attack +4d6, Infamous
10: F6/R4/W3 - Commanding Presence, Fighter Training, Bravery 2
11: F6/R4/W3 - Bonus Feat
12: F7/R5/W4 – Rogue Talent
13: F7/R5/W4 - Sneak Attack +5d6
14: F8/R5/W4 - Bonus Feat
15: F9/R6/W4 - Sneak Attack +6d6, Bravery 3
16: F10/R6/W4 – Rogue Talent
17: F10/R6/W4 - Bonus Feat
18: F11/R8/W4 - Sneak Attack +7d6
19: F11/R8/W4 – Rogue Talent
20: F12/R8/W4 - Sneak Attack +8d6, Bravery 4, Improved Commanding Presence

Eyes of Fury: At will, a Brigand of 3rd lvl may fix enemies with a stern gaze, causing those who fail a Will save(DC 10+Cha bonus)to become Shaken.

Fearsome Appearance: Opponents must make a Will Save(10+ Cha bonus) to make an attack of opportunity against a 6th level brigand.
Improved Bluff: The Brigand receives a +4 to her Bluff skill.

Bonus Feat:
Chosen from the Fighter’s list of Combat Feats

Infamous: You gain a +4 bonus to Diplomacy and Intimidate checks in a particular city or among a certain organization(Chosen at time this ability is gained, and never changed).

Commanding Presence: At will, a Brigand who reaches 10th level may frighten enemies who fail a Will Save(DC 10+ Cha bonus). Opponents who fail are Frightened.

Improved Commanding Presence: As above, except Frightened becomes Panicked.


shouldnt this be in conversions?


I suppose it should. Moving.

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