| Joël of the FoS |
Hello boys and ghouls,
I've just read the full HoH sticky DM thread, very good ideas there!
My question is to find out if any DM has played this low level adventure with higher levels than suggested? My 6 PCs are level 7 so of course I need to boost a few of the encounters, especially in the prison. I want them to fear the place!
Anyone done that? Or any ideas for the main 5 encounters (new classes, new abilities, etc.)?
Joël
| gbonehead Owner - House of Books and Games LLC |
Plus get rid of the plethora of restorative and curative magic present in the place and make them do it on their own.
Finally, use the addendum on haunts to make several of them significantly nastier.
That's my 2 cents, anyways :)
(as for the main encounters, half are haunts, which I believe are easier to boost, and for the others, just boost their HD and add some minions. I don't have HoH right here in front of me right now, but as I recall it can be pretty difficult.)
Oh ... and probably remove the special abilities of the 5 connected items; the PCs won't be likely to need them, and it'll make it simpler to run. Just leave it so they have to get them to Vesorianna but there's no other in-game effect.