Earthbound


Homebrew and House Rules

Shadow Lodge

Had a thought some weeks ago about a spell that forces flying creatures to land. Haven't been able to come back to it until now. But since I hate flipping through every spell section of the Core Rulebook, APG and Ultimate Magic to see if such a spell already is written in them, I figured I'd ask the people who already know. That would be you guys. So, does this spell already exisis within Paizo Publishing, and if so what is it called?


If you aren't adverse to 3.x material the Spell Compendium had downdraft (a downward cylinder of wind that forced airborne creatures to descend) and wingbind (which prevented a creature from making use of winged flight). As far as Pathfinder goes, I can only think of Sirocco off the top of my head, which is a 6th level spell. Although I haven't paid too much attention to Ultimate Combat and Ultimate Magic.

Shadow Lodge

not adverse, and sirocco kind of does what i want. i was thinking more along the lines of a spell that just makes them unable to fly almost like forbid action, but only affects flying sort of thing.


Suggestion might be able to accomplish that in a round about way at a lower level, though it is language dependent.

Shadow Lodge

I did actually flip through the books, and texted a few rules lawyers I know to double check, and couldn't find anything. So, I'm going to create a simple level 2 that is a will save or be grounded.


Wingbind, for reference. In case it helps you build your own spell.

Shadow Lodge

Went a little different route. It is a very low level spell, but as such it has a very low Will save that even a bird could pass. I figure it'll make a very useful spell, but shouldn't be to overpowered. Opinions on that statement, however, are welcome.

:

GROUNDED
School: enchantment (compulsion) Level: Cleric, Druid, Inquisitor,Paladin, Ranger, Sor/Wiz, Witch 0
Casting Time: 1 standard action
Range: medium (40 ft + 10 ft/level)
Target: one creature
Duration: 1 round per level
Saving Throw: Will negates Spell Resistance: yes
Failure to resist this spell leaves a target unable to fly under its own power. Any natural form of flight is negated for the duration of this spell and the target is earthbound until it wears off. Any creature already in flight immediately lands as soon as it is able. It does not take damage from this, and still retains enough control to land in a safe place avoiding obvious traps.


I think that it is too powerful for a 0 level spell as it allows grounding others at will. Also Paladins and Rangers don't have 0 level spells.

Shadow Lodge

Drejk wrote:
I think that it is too powerful for a 0 level spell as it allows grounding others at will. Also Paladins and Rangers don't have 0 level spells.

Crud, you're right.


I'm almost disappointed that this isn't about the video game.


Blue Star wrote:
I'm almost disappointed that this isn't about the video game.

That's the reason I popped into this thread in the first place. :)

Shadow Lodge

After Drejk's post, I looked into some of the spells a little deeper. After reading forbid action, I realized that this spell is pretty pointless. So I'm going to scrap it. And I apologize to those looking for Earthbound stuff, even though I have no idea what game that is.


It's an old Super Nintendo game, it looked awful, but it was quirky, weird, and incredibly long. Despite the game not looking like much fun to play, it actually is incredibly fun, probably because of the pretty lights. The settings were wide, varied, and they really gave you the idea that you were traveling all over the world fighting things like evil cups of coffee, armies of huge ants, and dinosaurs. All while being in a somewhat modern setting.


I still load it up occasionally. It has aged well.

Shadow Lodge

Anyway, thanks to both of you for your help with this. You too, Drejk.


When I first saw the topic I thought about main antagonists in Demon The Fallen game :)

Spells that prevent flight are interesting and useful (occassionaly, unless campaign is flying-focused) - it's just that there is enought Enchantment spells that can be used to compel flyier to land/not start (hold person/monster for example, daze (monster) against creatures that can't hover). There could be a few more spells that generate generic hindering conditions that could be useful when used against flying creatures.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Earthbound All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules