Could I get some ideas for Double Feats?


Homebrew and House Rules


I'm borrowing some stuff from Monte Cook's Book of Experimental Might, namely giving characters a feat per level (alleviates those feat taxes somewhat) and bringing in double feats. A double feat is a feat so powerful it costs two feat slots, not one, and you have to spend both feat slots at the same level. You cannot leave a feat slot empty to spend it on a double feat at a later level. Only Fighters are allowed to have double feats.

The basic idea of a double feat is to give Fighters a cool and interesting class feature that only they are allowed to have. Double feats are really cool maneuvers and abilities, and something you'd want.

Monte Cook's Book of Experimental Might has a list, but instead of just cribbing it I'd like to make up some new double feats. Does anyone have an ideas for cool double feats?


I thought most of the double feats from BOXM were pretty weak, personally (i.e. about the strength of a regular feat). So are you looking for double feats that are comparable in strength with the BOXM ones?


No, I'm looking for double feats that are around twice as powerful as a regular feat, and give you something cool that'd make you say "You know? I may play a Fighter so I can have that.".

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