Umbramancer: Magus Archetype Homebrew


Homebrew and House Rules


Hey guys! This is my first time posting anywhere with a class idea. Hoping for feedback, questions, ideas, criticisms, anything to make this archetype idea I have as balanced as possible for use in a future campaign. Thanks in advance!

https://docs.google.com/document/pub?id=1Xyi9TNaH_pGwNGdak0-dUvXlvN9H4L6DqG RKHkqKhwI


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Grand Lodge

Too awesome... Like as in too overpowered. It also seems to be its own class rather than an adjustment of an existing class. It may work as an ALTERNATE class (like the samurai is) as well but again even the alternate classes align with the class they are modelled on.


Well, I don't see how it's any more different from Magus than Ninja is from Rogue; adding poison use, ki, ninja tricks that give very good abilities, arguably better weapon proficiency, running on water...

In what way do you think it's overpowered? I'm not arguing, just trying to make it as balanced as I can. The main thing I can see is in the number of shadow points, but that's easily remedied by just messing with the number per day. I didn't mention that the "Shadow Strike" is a 1/day thing, and my planned lack of medium or heavy armor proficiency is going to be some ballast at later levels. And the Tome of Magic shadowcaster spell list is pretty lame, admittedly, so it's not like you're really throwing around the strongest spells in the game either.

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