Gunslinger on the skull?


Serpent's Skull


How well do you think a gunslinger will run in this module?

For ammo, I see use of sword early on, but Hidden stash as well.

Liberty's Edge

Ævux wrote:

How well do you think a gunslinger will run in this module?

For ammo, I see use of sword early on, but Hidden stash as well.

Maybe minor trouble in the 1st book but it looks like you have ideas for that. I would suggest becoming self sufficient in the ammo department as you level.


From what I see, you are self sufficient in ammo just by simply having the gunsmithing kit..


Ævux wrote:
From what I see, you are self sufficient in ammo just by simply having the gunsmithing kit..

.

.
You still need raw materials, something that is a bit lacking in part 1.


Only resource I can see that is lacking is sulfur.

I should be able to get the nitrate from bat caves, and charcoal from plants. Maybe if I raid the wizards spell pouch for fire ball components...


Well so far so good.. I guess. Cept its often raining here.. And I'm getting hit by lighting.

But I have been making a rather infinite supply of ammo. Typically I only get one shot off, if that per day. Then I use 2/3 grit points to produce ammo. I spent most of the time waiting for the party to come back so I could adventure with them crafting ammo, working on my gun, or ringing my bell. (DM said that i HAD to take a perform skill with my character since the one I didn't play (out of town when he was introduce) was a bard. So I choose Cowbell.)

we also killed 5 goats. So I got 10 new potential powder horns.

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