It's a "dwarf" world after all?


Homebrew and House Rules

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At lunch today I was reading the new Neverwinter setting, and looking to convert it to PF when I came across the section on the big dwarven city and it got me thinking.
What would it be like to have a setting populated by various dwarven clans and dwarf-like races? Got me thinking about all different types of dwarves there are from like, Forgotten Realms, World of Warcraft, Dragon Age, but also from other books and novels even folklore and myth.
Anyone else think this is a interesting thing, would, if offered, anyone play in such a setting?


Could I be a non-dwarf? If I had to be a dwarf, I would have close to 0 interest.


I personally would love a setting like that. With the various dwarven subraces like Dark Irons and Wildhammers from warcraft, Chaos Dwarves from warhammer, perhaps the mythical shape-shifting, master craftsmen dwarves of norse myth. In my opinion that would be amazing.


It really depends on the people in question. One of the GMs in my group wanted to run a small folk game, with dwarves being the only medium sized race availible. every one in our group except for one wanted to play it, but the one who didn't absolutely refused. I think it that it would be a niche setting that would be hard to get a group of players to play, but personally I'm for it.


After toying with the idea, there would have been a event called "The Sundering" a few ages past where the other races pulled their peoples/armies/whatever back from the northern reaches of this one area.
In time, all that was left were the various clans and houses. Soon they broke off on their own, became distinct and developed their own cultures per say.
Just toying with ideas still.


Is it dwarf heavy or dwarf only?

Dwarf only no: i like having variety in a party, and sometimes i'm in the mood to play a class that doesn't mesh well with dwarf (like sorcerer)

Dwarf heavy, sure, why not? Its pretty easy to explain how the world got that way. All you need is something like dragons or asteroids that would hit the surface world harder than the underdark.


I wouldn't want to play in a setting that was exclusively made up of dwarves; but in a campaign where dwarves are the prevalent race (like humans are in Golarion)? Sure. In fact, I would jump at the chance to play.

Somewhat unrelated rant regarding dwarves and Pathfinder: It's strange... from what I gather based on forum posts from Paizo staff, gnomes are popular with the Paizo staff (in general), and dwarves seem to be the least favorite (in general). I am completely the opposite: I love dwarves and loathe gnomes. This leads me to perceive an imbalance in the options, particularly in feats for the two races: gnomes get awesome feats, mostly with SLAs. Dwarves' options don't really come across as 'cool' as the gnome options.

Gnomes do not exist at my table, to the dismay of only one of my players. All of the other races are more diverse though.


Why all the dwarf hate? They have a clearly defined role, and have been a staple of fantasy since Tolkien at least.


Foghammer wrote:
Gnomes do not exist at my table, to the dismay of only one of my players. All of the other races are more diverse though.

I hate Halflings even more. My games don't have Halflings or Gnomes. Actually, I'd dump Dwarves, too, if I ever had a game where nobody wanted to be one. I hate them as well. And Half-Orcs. Ok, so the only races I really like are Humans and Kobolds, but the only races I dislike enough to actually remove entirely regardless of interest are Gnomes and Halflings.

BigNorseWolf wrote:
Why all the dwarf hate? They have a clearly defined role, and have been a staple of fantasy since Tolkien at least.

Dwarves are ugly and have ugly beards and I find nothing compelling about their racial stereotypes. Also, while I like the stories Tolkein told, I hated his writing style.


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mplindustries wrote wrote:
Dwarves are ugly and have ugly beards and I find nothing compelling about their racial stereotypes

I completely disagree. Dwarves are much more interesting then say, elves. Although I'm not a big fan of the 'drunken, axe-wielding moron' stereotype many people associate with them, they have a rich, fantastic legacy dating back to Norse Mythology.

In norse myth, elves were stupid little fairy people who danced around on hill tops and other such nonsense, while the dwarves were cunning, shapeshifting creatures of legend, unparalleled craftsmen that could even outwit the gods. In modern fantasy dwarves are stand offish traditionalists, but they have the wisdom of the deep earth and actually care about the greater world and the people who inhabit it. The elves, on the other hand, are isolated racists who only give a crap about anything if it involves an elf, and anything that isn't is beneath contempt.

As you can probably tell, I think dwarves are extremely unappreciated (and I'm not a big fan of elves).


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Kazarath wrote:
mplindustries wrote wrote:
Dwarves are ugly and have ugly beards and I find nothing compelling about their racial stereotypes

I completely disagree. Dwarves are much more interesting then say, elves. Although I'm not a big fan of the 'drunken, axe-wielding moron' stereotype many people associate with them, they have a rich, fantastic legacy dating back to Norse Mythology.

In norse myth, elves were stupid little fairy people who danced around on hill tops and other such nonsense, while the dwarves were cunning, shapeshifting creatures of legend, unparalleled craftsmen that could even outwit the gods. In modern fantasy dwarves are stand offish traditionalists, but they have the wisdom of the deep earth and actually care about the greater world and the people who inhabit it. The elves, on the other hand, are isolated racists who only give a crap about anything if it involves an elf, and anything that isn't is beneath contempt.

As you can probably tell, I think dwarves are extremely unappreciated (and I'm not a big fan of elves).

I always find it amusing when people assume when I talk about disliking a race for being ugly or uninteresting that I like Elves. I don't like Elves either. In 90% of the art for various D&D and Pathfinder games, they are ugly, gaunt, and horsey. Actually, from a pure fluff and appearance standpoint, I probably dislike Dwarves less than Elves (since at least Dwarven women can be pretty if nobody at your table insists they have beards). Unfortunately, Dwarven stats are also my least favorite (Con and Wis are always my dump stats if I need some, and I need my Charisma because I can't help but play a smartass character), whereas Elf stats are some of my favorites, so, it's tricky.

99% of the time, though, I'm going to play a Human (maybe a Half-Elf or female Tiefling in 4e) and populate the world with mostly Humans.


Kazarath wrote:
mplindustries wrote wrote:
Dwarves are ugly and have ugly beards and I find nothing compelling about their racial stereotypes

I completely disagree. Dwarves are much more interesting then say, elves. Although I'm not a big fan of the 'drunken, axe-wielding moron' stereotype many people associate with them, they have a rich, fantastic legacy dating back to Norse Mythology.

In norse myth, elves were stupid little fairy people who danced around on hill tops and other such nonsense, while the dwarves were cunning, shapeshifting creatures of legend, unparalleled craftsmen that could even outwit the gods. In modern fantasy dwarves are stand offish traditionalists, but they have the wisdom of the deep earth and actually care about the greater world and the people who inhabit it. The elves, on the other hand, are isolated racists who only give a crap about anything if it involves an elf, and anything that isn't is beneath contempt.

As you can probably tell, I think dwarves are extremely unappreciated (and I'm not a big fan of elves).

-Slow Clap-


Black_Lantern wrote:
Kazarath wrote:
mplindustries wrote wrote:
Dwarves are ugly and have ugly beards and I find nothing compelling about their racial stereotypes

I completely disagree. Dwarves are much more interesting then say, elves. Although I'm not a big fan of the 'drunken, axe-wielding moron' stereotype many people associate with them, they have a rich, fantastic legacy dating back to Norse Mythology.

In norse myth, elves were stupid little fairy people who danced around on hill tops and other such nonsense, while the dwarves were cunning, shapeshifting creatures of legend, unparalleled craftsmen that could even outwit the gods. In modern fantasy dwarves are stand offish traditionalists, but they have the wisdom of the deep earth and actually care about the greater world and the people who inhabit it. The elves, on the other hand, are isolated racists who only give a crap about anything if it involves an elf, and anything that isn't is beneath contempt.

As you can probably tell, I think dwarves are extremely unappreciated (and I'm not a big fan of elves).

-Slow Clap-

A very big +1


Without dwarves, there would be no Dwarf Fortress.

We all know how much of a tragedy this would be.

Actually, your campaign idea kind of sounds like it'd make a good DF mod...


I'd play, most of my players in my group are likely to play dwarves, they have alot of character and like to flavor even, for dwarves, unconventional classes to dwarven style.

I am not all for a dwarven exclusive setting, but can certainly see dwarves given a much more significant role in history and present days with more variety, Im not so fond of halflings and gnomes finding them a bit comical or unbelievable in their roles.


http://www.mythicalcreatureslist.com/menu/Humanoid

This page might help you with some ideas, though the section dedicated to Dwarves seems to be mostly specific Norse Dwarves. I would suggest making subraces substantially different from one another, but this is a personal preferrance. I like a lot of choices and the only reason I dislike Gnomes is bedause they have too much in common with Dwarves.


I think it sounds fun myself. I love the idea of dwarves only, but with different flavors and styles. They are among my fav races but always seem to get stuck in that one flavor. A pity really. In my own games dwarves are sailors and merchantmen who spend their lives on boats or sail cities or they are mounted nomads..ok Mongrels. So something like this is great I think and would jump at it.

As for races I dislike..halfling, I hate halflings only one setting did anything with them. Athasain halflings were cool. Everyone always just goes"Eh we need hobbits stick them somewhere, but ignore them" I think Pathfinder at long last gave Gnomes at lest a flavor I could like and made them something interesting at lest.


I am thinking about making it in the northern shores of this one continent, and in ages past there were all sorts of peoples who lived there. Slowly though, some even called "the Sundering" called all away to their own kingdoms in the south, leaving the dwarves alone in the lands. As ages past, slowly history became legend, and legend became myth.
Soon the clans spread out, developing their own cultures, customs, and so on.
I have come up with a couple groups already (names are placeholders)

First Borne: oldest of the clans, richest in history and money. They control most of the "old kingdoms". They are generally looked at as the blue-bloods and leader types.

Wild Hammers: Much like their namesakes from WoW, these dwarves run wild and free. They became known for their abilities with animals, both magical and mundane, and are powerful shamen. They do not hate "civilization" per say, but view those who cannot survive on their own as weak.

Toying with some other groups, I am trying to avoid stereotypes whenever possible, if anyone wants to help or toss ideas and such, please feel free. Let's show them stunties some love.


mpl industries wrote:
Dwarves are ugly and have ugly beards

So you don't like the aesthetics? Don;'t play one if you can't see your character that way.

Quote:
and I find nothing compelling about their racial stereotypes.

Well, when you have dwarves in your world you know what you have: industrious stone and metal working people who live underground. What players do with that structure is completely up to them.

The problem with gnomes and half-lings is that they kind of blend into the background somewhat.

Quote:


Also, while I like the stories Tolkein told, I hated his writing style.

Same. There's a reason that LOTR works as a movie despite the length of the books.. tolkien spent WAY too long on irrelevant background.


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Spent a couple minutes doing laundry and came up with this so far, there are things mentioned therein I am still fleshing out, so don't worry about the named details per say, but on the over all so far....

First Borne: The oldest clan, by both claim, and accumilated runic tablet. The First Borne carry with them all that is the "traditional" dwarf in culture, style, music, craftsmanship, and life. They seek to bring all the clans back to this tradition and way of thinking. They hold the most sway when moots meet, as well, their thanes are reknown warriors, priests, and protectors. They are viewed as arrogant, demanding, and overbaring by the other clans, but they see this as the way dwarves should be, and the other clans just cannot see past this.
Appearance: The First Borne appear, to many if not all, the iconic dwarf in every aspect. They are shout, powerfully built, even the women, and have flowing beards and hair which they wear in elaborate knots and braids to show both station and prowess. The one trait that sets the First Borne appart physically is they all have amber colored eyes that seem to shine brilliantly, even in the dark. No amount of disguise can hide this, even magical ones fail to conceal the aspect, and all know a First Borne when they look upon them.
Persona: Arrogent, demanding, and proud, even when compared to other dwarven peoples. The First Borne see it as their birthright to rule the dwarven nations, and act accordingly. They treat other clans like the younger brothers and sisters who don't know any better, and always strive to bring them in line with what is truely dwarven in each aspect.
Spirituality: The First Borne are devoute to the Forge Father, and some say to a fanatical level, but to them, this is how it should be, and always will be if they have any say in the matter. Their lives are ruled by custom, ritual, and respect. They serve those above them in station, and lead those below them without wavor. The Forge Father is first and formost their god, and the other beings of divinity are his servants, and looked at like saints and other devine instruments of the Forge Father.
The Maiden of Blades Rebelion, as they see it, is a direct affront to the Forge Father in their eyes, and they seek to hunt and illiminate all of the traitos and heritics.
Language: The First Borne, or Gladriethien, speak Glithral the oldest of the rune tounges, and view the other runic tounges as slang and loath the speak them when all should speak Glithral.It is a "heavy" language and almost every word is multisylibol. EX: Eliolad, Elithrandir,Galebririon, Galil-Gandel, Legynduil, Thrilmandel, and Torfithien. There is no distinction between male and female names in Glithral. They will speak common when in the company of the other Clans at moots out of respect for their "lesser" educated brothren and sisters.
Racial Traits: The First Borne embody the typical dwarf and have no change to their racial traits.
Classes: The First Borne view the druidic faiths, in all forms, as a debased and primitive form of worshipping the Forge Father. To that end, they First Borne cannot be a druid of any kind. They also distrust arcane magics in general but tollerate arcane casters as long as they known their roles and do not debase themselves. With that said, Witches are hunted down without mercy, the First Borne say that the Maiden of Blades is nothing more then a witch-hag trying to destroy all that is dwarven.
Rare as Cavaliers, Rogues, and Ninja due to the strict codes of honor they have.
Where as Fighters, Paladins, Clerics (of the Forge Father), and Inquisitors (of the Forge Father) are the most common. Some view the Armiger as the pinicle of dwarven pride and honor, and the Iron Bound are a source of much pride, legend, and myth.


The map I am working on ATM of the world is the northern reaches of a much larger continent. Each clan holds some areas known as Holds, but members from other clans are free to come and go, and rare are the villages, hamlets, or towns with just one clan or another there.
The "clans" are basically 'sub-races' but I hate that term so much. Each clan differs in some ways from others from minor aspects of tradition and action, to great differences in appearance and belief.
As for religion, so far I have the Forge Father, a Odin-like figure, who created the dwarves in mythic times, and watches over them to this day.
Their society, as dictated by the First Borne, is caste based, with no way for someone to rise above their current station, but can be lowered if a grievous offense is committed.
This is where the Maiden of Blades comes in. She is a powerful paladin of the Forge Father, but began to have visions of a terrible event soon to befall the clans. She tried to rally and bring awareness, but the First Borne, and in particular the "men" didn't see how the Forge Father would use a female to impart this knowledge.
(BTW, it's a patriarchal society.)
She is looking to be very much a Joan of Arch type persona, seeking to break the shackles of the ruling class and bring about equality for all. Some view her as a heroine, others as a witch-heritic.


mplindustries wrote:
Foghammer wrote:
Gnomes do not exist at my table, to the dismay of only one of my players. All of the other races are more diverse though.

I hate Halflings even more. My games don't have Halflings or Gnomes. Actually, I'd dump Dwarves, too, if I ever had a game where nobody wanted to be one. I hate them as well. And Half-Orcs. Ok, so the only races I really like are Humans and Kobolds, but the only races I dislike enough to actually remove entirely regardless of interest are Gnomes and Halflings.

BigNorseWolf wrote:
Why all the dwarf hate? They have a clearly defined role, and have been a staple of fantasy since Tolkien at least.
Dwarves are ugly and have ugly beards and I find nothing compelling about their racial stereotypes. Also, while I like the stories Tolkein told, I hated his writing style.

If you don't like them, change them. Nothing is set in stone, pardon the pun, especially racial stereotypes. I have always changed what I don't like into something I do. Been doing it for almost 20+ yrs, and never had something I didn't like in my game. Cause if I don't like it, it's changed or removed.


An age or so ago, I ran an 'all-elf' game based loosely (very loosely) on the Elfquest books. All players HAD to be one of some half dozen types of elf, oddly corresponding to the regular races. Differences were both few and minor.


I never took the time to read the lotr books because of his writing style. It was just too painful to read.


Bwang wrote:
An age or so ago, I ran an 'all-elf' game based loosely (very loosely) on the Elfquest books. All players HAD to be one of some half dozen types of elf, oddly corresponding to the regular races. Differences were both few and minor.

I did a similar thing back a few years using the Races of elves from Forgotten Realms. I recall it was a blast. All my players got a new found respect for the elven nations, and there was talk of a urban game where they all would play halflings that were all part of the same footpad.


What I would do is not make true sub races, but Pathfider like 3e has the same issue of mixing biological things with culture. So what I did and what I suggest you do is.

All dwarves [Gain}
+2 Constitution, +2 Wisdom, –2 Charisma
Medium
Slow and Steady
Darkvision
Hardy
Stability

And these based off culture and subject to change.

Defensive Training
Greed
Hatred:
Stonecunning
Weapon Familiarity

On the dwarf beards, if ya recall athas were beardless and proudly bald. They looked upon the Green age dwarf beards with shame.


Tark of the Shoanti wrote:
Bwang wrote:
An age or so ago, I ran an 'all-elf' game based loosely (very loosely) on the Elfquest books. All players HAD to be one of some half dozen types of elf, oddly corresponding to the regular races. Differences were both few and minor.
I did a similar thing back a few years using the Races of elves from Forgotten Realms. I recall it was a blast. All my players got a new found respect for the elven nations, and there was talk of a urban game where they all would play halflings that were all part of the same footpad.

Sounds like a crown wars era game. That would have been a blast.


seekerofshadowlight wrote:

What I would do is not make true sub races, but Pathfider like 3e has the same issue of mixing biological things with culture. So what I did and what I suggest you do is.

All dwarves [Gain}
+2 Constitution, +2 Wisdom, –2 Charisma
Medium
Slow and Steady
Darkvision
Hardy
Stability

And these based off culture and subject to change.

Defensive Training
Greed
Hatred:
Stonecunning
Weapon Familiarity

On the dwarf beards, if ya recall athas were beardless and proudly bald. They looked upon the Green age dwarf beards with shame.

I was slowly coming to this very conclusion myself today working on it. Wish I had the race book now instead of April. I foresee that being a big aid in this very matter.


Here are the ones I use I made two changes to the race. Low light vision in place of darkvsion and the removal of slow and slow and steady. My world has no small races so I nixed slow.

Race changes:
Low Light vision
Normal speed A dwarf moves 30 feet.
Steady: A dwarfs strength counts as two points higher for encumbrance and carrying capacity.

Sea Born
Defensive training: Dwarves get a +4 dodge bonus to AC against creatures of the aquatic subtype
Merchantmen; Due to long association with cargo all sea dwarves learn the value of cargo. They gain a +2 to appraise checks
Natural born sailors: Sea dwarves gain a +2 to profession sailor checks and acrobatics checks while upon a ship or water craft.
Shiplore:Dwarves receive a +2 bonus on Perception, profession and knowledge checks notice unusual ships or ship conditions, such as recent repairs and hidden storage locations and sea worthiness

Plains breed
Breed cavilary: Plain breed gain a +4 dodge bonus to AC against unmounted foes while mounted.
Born in the saddle: All plains dwarves gain a +2 to ride checks and animal training checks ( mounted animals only)
Mounted warriors: All plains dwarvs are proficient in short bow, lance, long spear and drawf saber.
Huntesmen Plain breed gain a +1 to attack rolls vs creatures of the Animal or vermin type.


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I like Dwarves, Elves and everyone else. I see no reason for the hatred.
Actually, if I had a Gnome best friend, I'd shoot him in the head, but that's another matter.

Anyway, yeah, I'd like a Dwarf-heavy world. They're fun and lively, know how to enjoy a fight, and their company is funny, as long as you're not called Bilbo.


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I think you have a very good concept so far. I think though that you should add at least one evil or semi-evil clan, like WoW's Dark Irons or Warhammer's Chaos Dwarves (which by the way, Chaos Dwarves are AWESOME!!!).

Also to those who say all dwarven woman are ugly, take a look at this


Kazarath wrote:
Also to those who say all dwarven woman are ugly, take a look at this

Oh I totally would, maybe three or four times


SwnyNerdgasm wrote:
Kazarath wrote:
Also to those who say all dwarven woman are ugly, take a look at this
Oh I totally would, maybe three or four times

I approve as well.

Shadow Lodge

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THAT'S a dwarf?


It's kind of hard to see past the boobs in that picture, but yes, her face is pretty.

If this is generally directed to me for calling dwarfs ugly, again, I specifically said Dwarven women can be attractive if nobody at your table is all about the Tolkeinesque, Dwarf-women-have-beards nonsense, but regrettably, I've encountered that all too often. However, I find it more likely for a Dwarven woman (sans beard) to be attractive than for an elven woman. None of that means I don't dislike pretty much every core race except Humans, though.


The dwarves are for the dwarves!


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Also, for other clans, how about something like this:

Black Steel Clan (the name could be changed, I just couldn't think of anything better)
The dwarves of the Black Steel clan are often viewed as shifty, underhanded backstabbers who venerate vile spirits and perform profane rituals. This reputation is not entirely underserved, but, as with every group there are exceptions.
Physical Description
Black Steel dwarves are somewhat smaller then other dwarves, with a lean, wiry build rather then stocky muscle. Their skin ranges from a dark, blueish grey to a coal black, with their beards usually a shade of black, though a dark red is not uncommon. Some Black Steel dwarves are born with glowing crimson eyes, which some believe to be signs of favour from their dark deities.
Society
Black Steel dwarves usually band together in loose bands and tribes, lead by a single strong thane or jarl. Black Steel dwarves have a reputation of making dark pacts with unnameable entities, and of binding demons and fiends into the weapons and armour they make. The result is often an item of amazing power and workmanship, though it is always tainted.
Classes
The most popular classes for Black Steel dwarves are rogue, ranger, wizard, sorcerer, and alchemist. Many Black Steel spellcasters take levels in the Diabolist prestige class, using their fiendish powers to make powerful magic items.
Racial Traits
-+2 Dexterity, +2 Intelligence, -2 Charisma; Black Steels are shifty and cunning, though they are gruff and have an ill reputation.
-Slow and Steady; same as dwarf
-Darkvision 60 ft.
-Hardy; same as dwarf
-Stability; same as dwarf
-Fiendish Sorcery; Black Steel sorcerers with the abyssal or infernal bloodlines treat their charisma as 2 points higher then normal for the purposes of bonus spells, class abilities etc.
-Craftsmen: Black Steels gain a plus +2 bonus on craft checks relating to metal or stone items.
-Hatred: Black Steels gain a +2 bonus on attack rolls against outsiders with the (evil) subtype and humanoids with the (dwarf) subtype
-Weapon Familiarity: Black Steels are proficient with short swords and battle-axes, and treat any weapon with 'dwarf' or 'dwarven' as a martial weapon.


Sloanzilla wrote:
The dwarves are for the dwarves!

well in my game I have a large number of troth( human/drawf) in most port cities. and had at lest one player make comments about his dwarfs...humm width.


mplindustries wrote:

It's kind of hard to see past the boobs in that picture, but yes, her face is pretty.

If this is generally directed to me for calling dwarfs ugly, again, I specifically said Dwarven women can be attractive if nobody at your table is all about the Tolkeinesque, Dwarf-women-have-beards nonsense, but regrettably, I've encountered that all too often. However, I find it more likely for a Dwarven woman (sans beard) to be attractive than for an elven woman. But none of that means I don't dislike pretty much every core race except Humans.

=____= ... You racist bastard...

I almost exclusively play humans, though... 6_6;


"Oh so your a racist now father!"

.....sorry....Father Ted reference.....


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Now that I think about it, I NEVER play humans. To me their just.....well....boring. I play fantasy games to escape from reality.


Kazarath: love the idea, the name just might work as well. Will see what I can come up with while daydreaming at work, and go from there.

PS: LOVE the pic, I found a couple myself that show the dwarven hotties off but am not so savvy as to know how to do anything but a crude cut/paste of the addy.


Tark of the Shoanti wrote:

Kazarath: love the idea, the name just might work as well. Will see what I can come up with while daydreaming at work, and go from there.

PS: LOVE the pic, I found a couple myself that show the dwarven hotties off but am not so savvy as to know how to do anything but a crude cut/paste of the addy.

Just click on the button next to How to format your text down at the bottom


mplindustries wrote:
again, I specifically said Dwarven women can be attractive if nobody at your table is all about the Tolkeinesque, Dwarf-women-have-beards nonsense, but regrettably, I've encountered that all too often.

Was this actually part of Middle Earth, the only place I recall it being mentioned was in the extended cut of the Two Towers movie. I do hate it when I run across this too. It's dumb and it pokes fun at real women who have hormone imbalances that cause them to grow facial hair.


Never been even near the idea of female dwarves having beards, and I have never seen it listed in any D&D or PF or any rpg in general.
That being said, I am working on a slight timeline atm, as well, as dividing families into various clans and so on. Each clan is known for doing one thing really well, and is made up of multiple families.

Shadow Lodge

1e female dwarves had "short" beards. I'll have to go through my old books to see if I've got relevant art.


I'm glad I could be of service. If you need anything else, feel free to ask. I like to think of myself as an expert on dwarves and dwarven things.


One aspect that I am hanging on slightly is "Clan" vs subrace or way to balance it out. I don't want this to look like a dwarf version of forgotten realms where there is a subrace around every corner.
I am looking at making families into groups that eventually form into Clans. Families form into clans based around what aspect of society they excel in. Some clans are renown for producing master craftsmen, others for stalwart warriors, others for various things. (There are above and beyond the norms for dwarven society.)
The Clan/family would define what changes are made to the sublist shown by seekerofshadowlight a few posts back. Also on a side note of similar innterests, I came across the old 2nd Ed. Dwrven Kingdoms of Krynn boxed set at my local gaming store was like SCORE!!! A perfect thing to help with this project.
Anyone who wants to interject ideas and such, please feel free. I will be posting a slightly more refined history of the general area shortly.


Trying so hard to not come up with generic sounding names, and I seem to hit the wall harder the more and more I try. Anyone care to help come up with some names?
With luck I will be posting a overall timeline for the setting soon, as well as a class outline for those available. I am trying to organize all the 3rd party stuff I have, mainly SGG and a few others some of my friends have bought along the way.


HUGE fan of a Dwarf only campaign. I attempted oner a bit back but encountered the same ambivalence that you are getting or in one case outright Dwarf hate.

I don't get it.
You should Definitely read the Warhammer books on Dwarfs. They are awesome.
Lets chat at a later date and swap ideas?

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