The Plane Touched - a Prestige Class (need help balancing)


Homebrew and House Rules


I built the Plane Touched to replace the 3.5 Arcane Hierophant, finding that a simple conversion of the class was redundant with the PF Mystic Theurge. The Plane Touched relies heavily on its champion - a beast created by polymorphing former animal companions, familiars, and/or eidolons - but is still a formidable spellcaster. Wizards, sorcerers, summoners, druids, and potentially other classes granted a companion will easily meet the Plane Touched requirements.

I'm looking for a new set of eyes to look over the class for balance. Any suggestions for scaling down or up, for new abilities or elements will be greatly appreciated. Thank you!

The Plane Touched


bump. I'm going to put a cap on the champion so it can't go above level 20 in any single one of its type.


I generally don't do random downloads buddy... if you want to make it a google document then I'd be willing to look it over and give my opinion.


Abraham spalding wrote:
I generally don't do random downloads buddy... if you want to make it a google document then I'd be willing to look it over and give my opinion.

Apologies, didn't consider that. Here's a link to the Plane Touched on Google Docs


So the champion ability -- that's plain ugly and hard to understand. Perhaps only requiring one of the three and then simply advancing it?


Abraham spalding wrote:
So the champion ability -- that's plain ugly and hard to understand. Perhaps only requiring one of the three and then simply advancing it?

I can see that working. I just imagined being able to customize the animal companion and familiar, and strengthening them in the process.


If you want to force the plane touched angle I would do it thusly:

1. Require the eidolon.
2. Require either a familiar or an animal companion.
3. The ability to cast 2nd level spells of summoner and first level spells of another.

Then you either:

A. Keep the Familiar or Animal companion as primary and gain some evolution points to apply to it. It can die off, it can't be summoned but it doesn't have the problems a summoned creature has.
B. Keep the Ediolon but get to use the Familiar or animal companion as the base form. Continue to gain evolution points however the base form doesn't improve off of the base stats (perhaps give it the 4/7th level advancements at level 7 in the prestige class).

I would have the evolution points increase on the following levels:
2,3,4,6,8,10


Abraham spalding wrote:

If you want to force the plane touched angle I would do it thusly:

1. Require the eidolon.
2. Require either a familiar or an animal companion.
3. The ability to cast 2nd level spells of summoner and first level spells of another.

Then you either:

A. Keep the Familiar or Animal companion as primary and gain some evolution points to apply to it. It can die off, it can't be summoned but it doesn't have the problems a summoned creature has.
B. Keep the Ediolon but get to use the Familiar or animal companion as the base form. Continue to gain evolution points however the base form doesn't improve off of the base stats (perhaps give it the 4/7th level advancements at level 7 in the prestige class).

I would have the evolution points increase on the following levels:
2,3,4,6,8,10

What if we required one of the companions and gave it evolution points? Would that make the eidolon too powerful?


As long as the eidolon goes away and the points are on a reduced scale I think it could work.

But at that point isn't that what I provided in option A?


Abraham spalding wrote:

As long as the eidolon goes away and the points are on a reduced scale I think it could work.

But at that point isn't that what I provided in option A?

I thought because of the requirements you listed it indicated you would have an eidolon (prerequisite) AND a beefed up animal companion or familiar.

Would you recommend getting rid of Surge in place of evolution points then?


Yeah because the wording on surge is funky as well and I'm not sure what it was supposed to do.

I'm not too crazy about the spell reach ability either, or spell synthesis.

In my opinion it's generally not great design when you steal a capstone from another prestige class... especially when it doesn't fit in with anything else you've done with the prestige class to date.

Honestly I would consider possibly advancing the summoning abilities too, and simply letting them advance one spell casting class or the other. But I'm not 100% on that.


Possibly some ability to banish or dismiss other planar creatures could fit in well, and perhaps a tie in to a specific outer plane to show what he's a champion of. This could be as simple as some energy resistances spread over the levels or perhaps something along the lines of once per day abilities that are tied to the plane your planar champion focuses on.


After much work, I created two versions of the Plane Touched - one that is attuned to an elemental plane, and one that builds on what was intended for the arcane hierophant.

First, The Plane Touched Summoner. It is a throwback to the 3.5 summoning spellcaster that uses a simplified version of my champion idea with reduced evolution points.

The Plane Touched Elementalist tosses the champion idea in place of, as you suggested, bonuses based on its attuned plane. The spellcaster and his summoned creatures also benefit. Looking for suggestions on scaling down Elemental Attunement.

Looking forward to your thoughts!

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