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My players stumbled into the trap filled glade this past session. It killed a couple horses and then nearly killed a dismounted 1st level character. They then carefully cleared the hex, recovering the traps.
The module says "dozens" of traps. I rolled 4d6 and came up with 15. I saw the GM reference thread that says they're worth 20g each, but I see no discussion on the XP gained from making this hex safe. The book lists a bear trap as worth 400xp. I'm running for 6 players, and following the conversion offered here I bumped up their perception DC and to hit, making them 600xp. Should the party expect to earn 600x15 = 9,000 XP?