| arlic |
DUAL CHANNEL
Prerequiste: Selective Channeling
Benefit: You can heal and damage creatures with a single channeling. If channeling positive energy you heal living creatures and harm undead creatures. Channeling negative energy does the opposite. The amount of channeling dice is split evenly between both healing and damaging and are rolled separately. The DC to halve the damage is unchanged.
Normal: You normally must choose to either heal or harm when channeling energy.
DUAL ALIGNMENT CHANNEL
Prerequisite: Selective Channeling, Alignment Channel
Benefit: You can heal and damage creatures with a single channeling. The alignment chosen must match that of a previously selected 'alignment channel' feat. You have the choice of healing or harming outsiders of the selected alignment and doing the other, heal or harm, to all living, non-outsiders in the area of effect. The amount of channeling dice is split evenly between both healing and damaging and are rolled separately. The DC to halve the damage is unchanged.
Normal: You normally must choose to either heal or harm when channeling energy.
Special: This feat can be taken multiple times but the selected alignment must match up with an exisitng selection of the 'alignment channel' feat with the same selected alignment. Its effects do not stack.
DUAL ELEMENTATL CHANNEL
Prerequisite: Selective Channeling, Elemental Channel
Benefit: You can heal and damage creatures with a single channeling. The elemental subtype chosen must match that of a previously selected 'elemental channel' feat. You have the choice of healing or harming elementals of the selected elemental subtype and doing the other, heal or harm, to all living, non-elemental, non-outsiders in the area of effect. The amount of channeling dice is split evenly between both healing and damaging and are rolled separately. The DC to halve the damage is unchanged.
Normal: You normally must choose to either heal or harm when channeling energy.
Special: This feat can be taken multiple times but the selected element subtype must match up with an exisitng selection of the 'elemental channel' feat with the same selected element subtype. Its effects do not stack.