*gurgle, gurgle*


Homebrew and House Rules


Sometimes I just like making stats for normal animals.

Catfish CR 1/8

XP 50
N Tiny animal (aquatic)
Init +3; Senses blindsense 30 ft., low-light vision, scent; Perception +4
DEFENSE

AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 3 (1d8-1)
Fort +1, Ref +5, Will +1
OFFENSE

Speed swim 30 ft.
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS

Str 2, Dex 17, Con 9, Int 1, Wis 12, Cha 2
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception)
Skills Perception +4, Swim +11
SPECIAL ABILITIES
Defensive Spines (Ex)

As a swift action, a catfish can lock its spiny fins into place to injure potential predators. Any creature attempting to grapple the catfish takes 1d3 damage on making a grapple check. The catfish can relax its spines as a free action.
ECOLOGY

Environment any freshwater
Organization solitary or pair
Treasure none

These whiskered bottom feeders are among the most widespread fish on Golarion and can be found in nearly any body of fresh water. The catfish presented here is an 18-inch, 3-pound bullhead catfish but a wide variety of other fish exist.

Walking Catfish (CR 1/8): These strange fish are able to survive for long periods of time out of water. They are hardier than other catfish (Con 12) and have a base land speed of 5 ft. They also have the Water Dependency special quality.

Madtom (CR 1/4) : These tiny catfish possess venom glands near the base of their fin spines. Any living creature struck by these spines must succeed a Fortitude save (DC 9; frequency 1/round for 6 rounds; cure 1 save) or take 1d2 Con damage. The DC is Con-based.

Electric Catfish (CR 1/2): Found in the Mwangi Expanse, electric catfish emit a potent electric shock to stun prey and potential predators. They lack the barbed fins of other catfish but can make a touch attack (+5; Weapon Finesse bonus feat) with their whiskers that deals 1d3 electricity damage on a successful hit. On a critical hit, the creature struck must make a DC 9 Fortitude save or be stunned for 1d4 rounds. The DC is Con-based.

A spellcaster who can acquire a familiar can choose a catfish as a familiar. A catfish familiar grants its master a +3 bonus on Swim checks.

Next up is the giant catfish. I'll post it later.

- Spee

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