| Coldman |
Just read this regarding death penalties in ArcheAge (an upcoming Korean Sandbox/Themepark hybrid).
"The largest change is that the materials are carried, instead of being stored in inventory, to build the house. By doing so causes the need for sea trading and riding on the boat. The tree cut by the user goes into the inventory, but when refined in order to build a house it becomes a package. This does not go into the inventory and is carried on the back.
When a package is on the back, they cannot run so must travel in walking speed. When they ride on the horse, they can move a bit faster but the horse too will be walking. Boats and carriages do not have speed limit.
The special property of these packages is that when logged out or killed, it drops to the ground. So as it is not in the inventory there is a threat that its ownership may change anytime."
A very interesting mechanic, perhaps even a suitable and meaningful replacement for full loot in the 21t Century. Would bring a lot of good elements to PvP engagements, whilst taking away a lot of the issues of full loot which many would not subject themselves to.
| Elth |
Definitely should be something Goblinworks should look into for PFO.
Carrying a backpack, using a Wagon or Cart could all work well. This would definitely limit Player Killers ability to PK and run off with all your stuff.
I would not be adverse to having some form of encumbrance in the game either. If it were based on a combination of strength and constitution.
Obviously Strength is for dead lifting and constitution for the endurance to carry it over a distance.
Then they could also just completely remove unwanted vendor trash items that so many games use as a filler. I never understood the need for them anyway.