dracomancer
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Am in the process of coverting the final part of this AP as my players should complete it before HC comes out in June.
Am trying to convert the base Kuchrima and so far conversion has been pretty easy as there were no major changes between 3.5 and PFRGP Magical Beast type just needed to add a couple of feats. Added Critical Focus to work with their Catastrophic Shot ability and added Hover to remove the need to make Fly skill checks.
However I am running into an issue with the Spot skill numbers as listed. Per the monster entry they have Spot +19. From what I can see they get 2+int per HD (min 1) as a Magical Beast. Their Int is 7(-2). So that is 1 skill point/hd for a total of 11 + 3(3.5 1st lvl) for a total of 14 ranks. Their Wis is 9(-1). So that give them a total check of +13.
Where is the additional +6 modifier come from? Were they supposed to have a Racial Mod to Spot that got cut from the Bestiary entry?
James Jacobs
Creative Director
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Am in the process of coverting the final part of this AP as my players should complete it before HC comes out in June.
Am trying to convert the base Kuchrima and so far conversion has been pretty easy as there were no major changes between 3.5 and PFRGP Magical Beast type just needed to add a couple of feats. Added Critical Focus to work with their Catastrophic Shot ability and added Hover to remove the need to make Fly skill checks.
However I am running into an issue with the Spot skill numbers as listed. Per the monster entry they have Spot +19. From what I can see they get 2+int per HD (min 1) as a Magical Beast. Their Int is 7(-2). So that is 1 skill point/hd for a total of 11 + 3(3.5 1st lvl) for a total of 14 ranks. Their Wis is 9(-1). So that give them a total check of +13.
Where is the additional +6 modifier come from? Were they supposed to have a Racial Mod to Spot that got cut from the Bestiary entry?
One handy thing to keep in mind when converting monsters from 3.5 to Pathfinder is that you should aim to maintain the flavor of the monster without worrying about maintaining exact numerical values. If you see a monster has a high rank in a skill, just give the converted version max ranks and don't worry if it's not exactly the same.
dracomancer
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Good design insight..
Wow that was a quick response! Thank you for taking the time to answer.
I understand that the numbers don't always match up due to the skills no longer being "class skill", no more synergies, new PF bonues, etc.
But outside of the conversion attempt, as just a 3.5 monster, this seems to be a significant error in the entry and was just curious if this was something that got cut similar to the SLA's but didn't get edited out completely.