Blue-Clad Druid & World Brother Ranger: Pacifist Archetypes


Homebrew and House Rules


Here are two new pacifist archetypes for my Book of Peaceful Priests (or, more simply, Book of Peace, since now even non-priest characters fit in it). Today the druid, tomorrow the ranger, with many thanks to Hayao Miyazaki's Princess Nausicaa, high-level druid/ranger and savior of a world^^

Blue-Clad Druid:
Where Nature's been despoiled and needs to be restored, where men and other races fight each other and peace's nowhere to be found, where horrid gates link the land to planes of horror and evil tainting living creatures, where what was destroyed by war and pestilence has to be reconstructed, Blue-Clad Druids appear as counselors and saviors, maybe sent from Nature itself to heal the world's wounds. Pacifist at heart, they fight more with example and love than with weapons and violence, teaching men and animals alike how to compose their differences to survive and thrive again.

Life Sense (Ex): A blue-clad druid gains a +2 bonus on Heal, Knowledge (nature) and Survival checks. This replaces nature sense and wild shape.
Nature Bond (Ex): A blue-clad druid can select from the Charm, Healing, and Peace domains in addition to those normally available.
Spontaneous Casting: A blue-clad druid can channel stored spell energy into summoning or healing spells that she hasn’t prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature’s ally spell or cure spell of the same level or lower. This replaces the usual druid's spontaneous casting power and wild shape.
Universal Empathy (Su): A blue-clad druid adds adds her druid level and her Charisma modifier to all Diplomacy checks. This ability replaces wild empathy and wild shape.
Authority:At 8th level, a blue-clad druid receives Leadership or Animal Leadership (KQ 18) as a bonus feat. This replaces wild shape.
Call of Brotherhood:Starting at 13th level, once for day when she's in mortal danger, a blue-clad druid can issue a soul call to all living creatures nearby to come and help her. This acts as a mass charm monster spell, except that creatures currently attacking the druid are not subject to it, and it lasts only as long as the druid's in danger. Once the danger's gone, the creatures are free to do as they please. This ability replaces a thousand faces.

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