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Just a thought (feel free to chop this idea to pieces)but...would it work if, say your town was a Cheliax dominated town with evil temples and so forth that town could be a open PVP area. While say an Andoran sponsored town with good temples would be PVE with the option to duel. Would this work? It seems fitting with the character of the town the more lawless the town the more likely there is for random violence. Just an idea...what do you all think.

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But the game takes place in The River Kingdoms.
A place where the concept of PvP is the rule (except in Pathfinder it's NPC vs NPC.).
(And even outside of that, we each have different concepts of what places PvP would or would not be allowed. I would strongly argue that Cheliax is NOT a place where PvP could exist., for example.)

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I think that if there were PvP the best solution would be to have PvP zones between "kingdoms" or whatever persistent areas of control there are. These PvP "battlefront" areas would only be a small minority of the total map area but they could be moved over time by the actions of players, allowing for the eventual sacking of rival cities and towns.

Lucas Jung RPG Superstar 2009 Top 32 |
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These PvP "battlefront" areas would only be a small minority of the total map area but they could be moved over time by the actions of players, allowing for the eventual sacking of rival cities and towns.
An interesting side-effect of doing this would be that towns would behave somewhat realistically in the face of an impending invasion: many people would flee. In almost every MMO there are people who prefer to never engage in PvP, and who therefore completely avoid areas where PvP is allowed. Presumably such people would take up residence in places that are far from any PvP, but if PvP areas move, a bunch of non-PvP players could suddenly find themselves faced with a choice: abandon their homes and flee, or take up arms and join PvP in an attempt to save their town. This is the exact same choice faced by many real people throughout history, such as peasants in the path of the Mongol hordes.