The Elder Scrolls: Dwemer


Conversions


After Skyrim's release I kinda went a little Elder Scrolls crazy, and my all time [bold] favourite [/bold] thing in all of the games was their unconventional take on the dwarves. Having them be a mysterious, long extinct elven sub-race while maintaining some of the classic dwarven tropes really interested me. So I decided to write up racial stats for them. Since they are technically extinct, I wrote up two different reasons (with accompanying racial stats) to explain why ones still around, whichever one fits GM's preference. I also had to take a few 'artistic liberties' regarding the appearance of female Dwemer, as their is very little information regarding the topic.

Help would be greatly appreciated (especially with 'the calling').

If you don't know who the Dwemer are, here's a [http://www.uesp.net/wiki/Lore:Dwemer] link [/http://www.uesp.net/wiki/Lore:Dwemer] (warning: contains spoilers for Elder Scrolls 3: Morrowind)

Dwemer Descended:
Although true Dwemer vanished from the world thousands of years ago, their legacy lives on not only in their forgotten ruins and marvellous machinery, but also in a few scattered descendants that mixed with other elven races. These elves have mostly forgotten their legendary birthright, but still posses a natural knowledge of science and engineering, seemingly flowing in their veins. For those who do discover their link to the ancient Dwarves of legend are often consumed with a thirst for knowledge relating to their mythic ancestry.

Physical Description: Dwemer-Blood Elves appear very much like their ancestors, but are still able to blend in due to their physical similarities. Males tend to be the same height as humans and weigh between 120 to 180 lbs., with females slighter shorter and lighter. Hair colour ranges from golden brown to black, with eyes tending to be a golden brown colour. Men have slight, wiry builds, and women are often trim but voluptuous. Males often sport rich, full beards, which is usually a sign of Dwemer ancestry for those in the know. Those aware of their birthright often garb themselves in the trapping of their forgotten ancestors, wearing robes of brown and grey adorned with many brass trinkets etched with dwarven runes.

Alignment: The Ancient Dwemer held logic and reason to be the highest ideals, and some how this tendency towards rational thinking has carried on to their descendants. Thus a Lawful Neutral alignment comes naturally to those with Dwemer blood, though there are exceptions.

Racial Traits:
-+2 Dexterity, +2 Intelligence, -2 Strength; Dwemer Descended posses the quick hands and quicker minds of their Elven and Dwarven forebears respectively, but tend to be weaker then other races.
-Type: Humanoid (Elf, Dwarf)
-Size: Medium
-Speed: 30 ft.
-Low-Light Vision
-Master Tinker: Dwemer gain a +1 bonus on Disable Device and Knowledge (Engineering) checks, and are proficient with any weapon they have personally crafted.
-Elven Immunities: Dwemer Descended are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
-Elven Magic: Dwemer Descended receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, Dwemer Descended receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
-Keen Senses: Dwemer Descended receive a +2 racial bonus on Perception skill checks.
-Languages: Dwemer Descended begin play speaking Common and Elven. They can choose Dwemeris, Auran, Aquan, Ignan, or Terran as bonus Languages.

Forsaken Dwemer:
Perhaps Yogrum Bagarn was not the only Dwemer away from Mundas when their race disappeared, and they are only just returning. Maybe through some a magical curse or divine wrath a Dwemer was trapped in a pocket dimension, only recently set free. For whatever reason a handful or even a single Dwemer once again walks the face of Nirn, and know must deal with a world that has moved on without them.

Physical Appearance: Dwemer appear much like the other elven subraces. They average the same height as humans, with slighter builds and pointed ears. Males weigh between 120 to 180 lbs., have slim builds and often have full beards they keep neatly groomed and braided. Females weigh between 115 and 160 lbs., and are often comely and voluptuous. Hair and Eye colour can range through any earthy tone, such as brown, yellow or black, but stranger colours are not unheard of. Dwemer usually wear elaborate robes of various earth and neutral colours, and many wear aprons and tool belts to help with their scientific work.

Alignment: Dwemer viewed the world through the lens of logic and reason, without much thought for moral implications, whether good or evil. Thus the majority of them are Lawful Neutral.

Racial Traits:
-+4 Intelligence, -2 Charisma; Dwemer are tougher then elves and posses analytical minds, but their ways are alien to most other races.
-Type: Humanoid (Elf, Dwarf)
-Size: Medium
-Speed: 30 ft.
-Low-Light Vision
-Master Tinker: Dwemer gain a +1 bonus on Disable Device and Knowledge (Engineering) checks, and are proficient with any weapon they have personally crafted.
-Master Craftsmen: Dwemer gain Master Craftsmen as a bonus feat at 1st level. Craft is always a class skill for Dwemer.
-The Calling: As a full-round action, a Dwemer can telepathically communicate with any other Dwemer within the radius of 300 kilometres. With great effort a Dwemer can communicate with non-Dwemer, but the range is reduced to 100 ft.
-Languages: Dwemer begin play speaking Common, Elven, and Dwemeris. They can choose Abyssal, Infernal, Celestial, Auran, Aquan, Ignan, or Terran as bonus languages.


Nobody? ......nobody at all?


Maybe no one played Skyrim? I know I hadn't. It would be hard to comment more without in-game lore.


http://www.imperial-library.info/content/definitive-guide-dwemer (I couldn't figure out how to format it)


The allure of the Dwemer is that they are mysterious.

Other than that, they are just steampunk dwarves in cool brass colored armor.

Why do you need help? Seems to be ok from what I see. Esp the telepathic ability. I dig that.


I've done some more work on Dwemer stuff:

Updated 'The Calling' (this one is more clearly defined. I got it from an old forum post from a site I can't seem to remember from a guy who's screen name I didn't catch. I'm sorry if I'm stepping on anybody's toes):
-The Calling (Sp): All Dwemer can communicate with each other telepathically, regardless of distance. Dwemer cannot naturally use this telepathy on non-Dwemer, however. The Dwemer communicating must be on the same plane, aware of each other's existence and both Dwemer involved must be willing to communicate. Messages to groups of Dwemer rather than individuals is possible (for example, “all Dwemer of the Rourken clan”), although only simple (up to 10 words), one-way telepathic messages are possible (no reply may be given, and only the message-sender needs to be aware of the existence of the other Dwemer).

And here's rules for their famous metal items:
Dwemer Metal Items:
The Dwemer made almost all of their metal items out of a strange metal with the appearance of brass, but with strength much greater then steel. So far modern metallurgists have been unable to discover how to make Dwemer metal, or even what its made from. Thus the only way to make Dwemer metal items is to smelt down existing items and start the process anew. Only metal objects can be made from Dwemer Metal. An arrow could, but a quarterstaff could not.
Weapons: Dwemer metal weapons ignore an item's hardness if it is 10 or less, but the weight of the weapon is doubled. Cost to add to Weapon: +1500gp
Armour: Armour Made from Dwemer Metal gives DR 1/- if it is light or medium, and DR 2/- if it is heavy. The weight of the armour is doubled. Cost to add to Armour: +5000 (Light or Medium), +10000 (Heavy)

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