Converting Second Darkness to Star Wars saga edition


Second Darkness


This will be my first foray into SWSE, but so far looking at the system it looks great, finding it was difficult, but thats not the point here.

Second darkness has Alien and SCi-fi aspects to begin with, just looking for some ideas from the boards here. the basic tenant for the conversion is drow=sith, and instead of an asteroid im going to have a dimensional rift opening at some point in the galaxy(by the sith) allowing for cthulu-esque creatures or shadows of them to emerge. aside from that, the actual conversions of stats and creatures is easy enough, just time consuming.

Any ideas would be most helpful, as well as any thoughts on certain chapters being replaced with others for "feel." i was thinking in particular that the sneak into drow(sith) lands chapter may be better off removed and replaced with one from maybe serpents skull replacing the yuan-ti with sith again...


Dubiousnessocity wrote:

This will be my first foray into SWSE, but so far looking at the system it looks great, finding it was difficult, but thats not the point here.

Second darkness has Alien and SCi-fi aspects to begin with, just looking for some ideas from the boards here. the basic tenant for the conversion is drow=sith, and instead of an asteroid im going to have a dimensional rift opening at some point in the galaxy(by the sith) allowing for cthulu-esque creatures or shadows of them to emerge. aside from that, the actual conversions of stats and creatures is easy enough, just time consuming.

Any ideas would be most helpful, as well as any thoughts on certain chapters being replaced with others for "feel." i was thinking in particular that the sneak into drow(sith) lands chapter may be better off removed and replaced with one from maybe serpents skull replacing the yuan-ti with sith again...

Okaaaaaayyyyyy. Not discouraging. Right now, I can't think of anything, because I am awestruck at you wanting to do this, lol. I will think on it, though.


xorial wrote:
Dubiousnessocity wrote:

This will be my first foray into SWSE, but so far looking at the system it looks great, finding it was difficult, but thats not the point here.

Second darkness has Alien and SCi-fi aspects to begin with, just looking for some ideas from the boards here. the basic tenant for the conversion is drow=sith, and instead of an asteroid im going to have a dimensional rift opening at some point in the galaxy(by the sith) allowing for cthulu-esque creatures or shadows of them to emerge. aside from that, the actual conversions of stats and creatures is easy enough, just time consuming.

Any ideas would be most helpful, as well as any thoughts on certain chapters being replaced with others for "feel." i was thinking in particular that the sneak into drow(sith) lands chapter may be better off removed and replaced with one from maybe serpents skull replacing the yuan-ti with sith again...

Okaaaaaayyyyyy. Not discouraging. Right now, I can't think of anything, because I am awestruck at you wanting to do this, lol. I will think on it, though.

Im gonna take it as a compliment. :)

The deal is, i have been searching for a good sci fi game for over a decade with mixed results. pathfinder rocks, but im unwilling to create a plethora of classes for some setting no one will get because of a complete lack of familiarity. the star wars setting and rules set solve both issues. its certainly NOT PF, but for the setting i think the rules are a better fit for sure. i dont like drow, and will never use them or the path. so its the obvious anwswer to what one do i do. i want to do the path to SW conversion because i am lazy and dont want to put all the time and effort that goes into creating an entire campaign... THAT is the reasoning...

Thanks for the consideration of help!


Well, I am looking at doing something similar, only in the opposite direction. Looking at eventually converting the SWSE AP, Dawn of Defiance, to Pathfinder so I can reboot Dragonstar in a future campaign. You can't get the adventures from the WotC site anymore, but I still have my copies. A little Google Fu can turn up other places to get them.

EDIT: Found links to get them here.


i found it but i thought it was pretty sub par, and i dont really want to run a star wars campaign in the established story. i was kinda looking at treating the story like DnD treats lord of the rings as a story.... just another groups campaign.

Dark Archive

Dubiousnessocity wrote:
i found it but i thought it was pretty sub par, and i dont really want to run a star wars campaign in the established story. i was kinda looking at treating the story like DnD treats lord of the rings as a story.... just another groups campaign.

Part 8 of Dawn of defiance does feature a casino, which may be of some use in designing the Gold Goblin / gambling games.

Dark Archive

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This is a gret idea. Here's how I would do it, set perhaps 100 years before The Phantom Menace. It is pretty much a straight conversion of each episode.

**Massive spoilers for Second Darkness follow, so be warned **

Introduction
The Sith are gone, but not entirely forgotten.

A group of Jedi masters who call themselves the Winter Council dedicate themselves to seeking out users of the dark side of the force and remain vigilant for signs that the Sith may be returning. They seek out Sith lore and Sith technology, to better understand their enemy.

The Winter Council are not popular with the actual Jedi Council, who feel their obsession with the past hinders them in dealing with the present, and that their exploration of Sith lore is dangerous. In fact, one of the Council, researching a legendary Sith doomsday weapon known as the Graviton Device, fell to the Dark Side some decades before, and has not been heard from since. The Winter Council have done their best to keep this quiet, but have vowed to deal with the renegade themselves; their network of agents are on the alert for any signs of the renegade or (even worse) the construction of a Graviton Device.

Shadow in the Sky
The Heroes are hired by an agent of the Winter Council, who suspects retired crimelord Saul Vancaskerkin may have ties to the Dark Side. They are asked to sign on as employees at Saul’s new casino, and keep alert for unspecified “suspicious activities”.

Saul’s home town, a hive of scum and villainy known as Riddleport, is also experiencing strange gravitic anomalies. As a result a strange distortion has appeared in the sky. A group of Republic scientists are looking into it, but so far have not been able to explain the phenomenon.

Saul has his problems with the local criminal element, so working for him is not without risk. At some point, Saul becomes suspicious of the Heroes, and arranges for them to be “neutralised”. The Heroes (hopefully) survive the attempted murder, and confront Saul. After the dust settles, they learn details of the location Saul’s mysterious “backer”. They confront the backer, who pulls out a lightsaber and starts throwing around force powers – the backer is a Dark Jedi – and there are signs that there may be more of them on a nearby asteroid known as Devil’s Elbow.

Then a meteor strikes Devil’s elbow. It appears to have changed course in complete defiance of the laws of physics. The shadow in the sky above Riddleport disappears – but the town suffers as debris rains down upon it.

Children of the Void
Scientific analysis of the fragments of the meteor which struck Riddleport reveal it contains certain rare and valuable mineral deposits. A number of mining expeditions set off for the asteroid – and the Heroes are asked by their mysterious patron to follow suit; acting under the guise of prospectors they are to see if there are any signed of Dark Jedi activity on Devil’s Elbow.

They have to deal with rival prospectors, but most deadly of all a strange race of aliens came down with the meteor and has promptly started killing everybody. There is also a hidden group of Dark Jedi observing the results of their experiment, and the ruins of some sort of technological device.

The Armageddon Echo
The Winter Council ties in the activity in Riddleport with the activity of a group of space pirates known as the Azrinaes. These have gathered around the forest world of Mierani – a world that was once devastated by the original Graviton Device.

The Council mobilises the various armed forces at its disposal – whilst still keeping its own involvement secret – and launches an attack on Mierani. The attacking force includes the Heroes, who have proved to be extremely competent agents.

The Heroes find a massive virtual reality simulation of the last days of Mierani – created by the Sith using technology no longer available – and enter it in search for clues. They learn that the Azrinaes hail from a secret planetary base called Zirnakaynin, where they are just one of a number of rival pirate clans.

Endless Night
The Heroes are asked to disguise themselves as Azrinae pirates, and infiltrate Zirnakaynin. They find out that the clan is now led by a powerful Dark Side user called Allevrah – but that she and her key lieutenants have recently left for Coruscant. The Heroes escape from Zirnakaynin, and are asked to present themselves in person to the Winter Council on Coruscant.

A Memory of Darkness
The Heroes are intercepted in Coruscant by agents of the Jedi Council, and thrown in prison together with the Winter council agent they were supposed to meet. The Jedi Council is seeking to move against the Winter Council, but doesn’t know who they are or where they are based. As a result, they have decide to use the Heroes in an attempt to flush out the Winter Council, and arrange for them to “escape” with their contact.

The Winter Council meet in secret at a hideout in the dark and dangerous lower levels of Coruscant. Their base is constantly besieged by the monstrous creatures of the lower levels, but the Council are confident their defences will hold and the besiegers ensure they never have any unwanted visitors.

The Heroes manage to enter the Winter council compound, and confront the members. A violent argument ensures, one of the members turns to the Dark Side, and a fight breaks out.

Descent into Midnight
The Heroes chase around looking for the various components of the Graviton Device. It is powered by five linked Sith artefacts – none of which are on Coruscant! Allevrah is able to use the power of the Dark Side to draw energy from these 5 artefacts from their locations on other worlds. When she has enough energy, she will use the Device to destroy Coruscant.


amethal wrote:
Great Stuff

Sir, I applaud you!


amethal wrote:

This is a gret idea. Here's how I would do it, set perhaps 100 years before The Phantom Menace. It is pretty much a straight conversion of each episode.

**Massive spoilers for Second Darkness follow, so be warned **

Introduction
The Sith are gone, but not entirely forgotten.

A group of Jedi masters who call themselves the Winter Council dedicate themselves to seeking out users of the dark side of the force and remain vigilant for signs that the Sith may be returning. They seek out Sith lore and Sith technology, to better understand their enemy.

The Winter Council are not popular with the actual Jedi Council, who feel their obsession with the past hinders them in dealing with the present, and that their exploration of Sith lore is dangerous. In fact, one of the Council, researching a legendary Sith doomsday weapon known as the Graviton Device, fell to the Dark Side some decades before, and has not been heard from since. The Winter Council have done their best to keep this quiet, but have vowed to deal with the renegade themselves; their network of agents are on the alert for any signs of the renegade or (even worse) the construction of a Graviton Device.

Shadow in the Sky
The Heroes are hired by an agent of the Winter Council, who suspects retired crimelord Saul Vancaskerkin may have ties to the Dark Side. They are asked to sign on as employees at Saul’s new casino, and keep alert for unspecified “suspicious activities”.

Saul’s home town, a hive of scum and villainy known as Riddleport, is also experiencing strange gravitic anomalies. As a result a strange distortion has appeared in the sky. A group of Republic scientists are looking into it, but so far have not been able to explain the phenomenon.

Saul has his problems with the local criminal element, so working for him is not without risk. At some point, Saul becomes suspicious of the Heroes, and arranges for them to be “neutralised”. The Heroes (hopefully) survive the attempted murder, and confront Saul. After the dust...

This is AWESOME, i thank you.

largely what i had in mind as well. with the caveat, that i want the deception of saul v to remain, and the sith involvement to be a suprise, so the beginning will be much the same, but saul will be a crimelord posing as a philanthropist funneling money to what would seem like great charities(orphanages, the city guard, an so on) think bruce waynes party in the first batman movie from tim burton.

As i make the conversions I will post them here. are the statstics cool to post here if i do?


Also, as a replacement for a meteor and its impending impact, which is not scary at all in a sci fi setting, there will be a rift in space that is a causeway to a different dimension out of which come a few asteriods that land on nearby planets, but from which eventually comes a horror of immense size, in the form of a cuddlefish with exagerated tentacles. it is this beast the Sith have been seeking to bring forth and control, to attack and destroy coruscant, in their attempt to reclaim their former empire.

I sorta like the Cthulu/Lovecraft feel to this even if it doesnt EXACTLY fit the setting.


amethal wrote:
Whole bunch of Bad A$$ Stuff

Man If i wasnt already running this for Pathfinder I would run this for D6 Starwars damm

Silver Crusade

Pathfinder Adventure Path Subscriber
amethal wrote:

This is a gret idea. Here's how I would do it, set perhaps 100 years before The Phantom Menace. It is pretty much a straight conversion of each episode.

**Massive spoilers for Second Darkness follow, so be warned **

Introduction
The Sith are gone, but not entirely forgotten.

A group of Jedi masters who call themselves the Winter Council dedicate themselves to seeking out users of the dark side of the force and remain vigilant for signs that the Sith may be returning. They seek out Sith lore and Sith technology, to better understand their enemy.

The Winter Council are not popular with the actual Jedi Council, who feel their obsession with the past hinders them in dealing with the present, and that their exploration of Sith lore is dangerous. In fact, one of the Council, researching a legendary Sith doomsday weapon known as the Graviton Device, fell to the Dark Side some decades before, and has not been heard from since. The Winter Council have done their best to keep this quiet, but have vowed to deal with the renegade themselves; their network of agents are on the alert for any signs of the renegade or (even worse) the construction of a Graviton Device.

Shadow in the Sky
The Heroes are hired by an agent of the Winter Council, who suspects retired crimelord Saul Vancaskerkin may have ties to the Dark Side. They are asked to sign on as employees at Saul’s new casino, and keep alert for unspecified “suspicious activities”.

Saul’s home town, a hive of scum and villainy known as Riddleport, is also experiencing strange gravitic anomalies. As a result a strange distortion has appeared in the sky. A group of Republic scientists are looking into it, but so far have not been able to explain the phenomenon.

Saul has his problems with the local criminal element, so working for him is not without risk. At some point, Saul becomes suspicious of the Heroes, and arranges for them to be “neutralised”. The Heroes (hopefully) survive the attempted murder, and confront Saul. After the dust...

It's been over a year, I wonder if anyone has gone and run a campaign this way. I've been in a big Star Wars mood lately, but I'm already running too many campaigns as is. Heck, I can even picture the crawl before the first adventure.

"Episode I: Shadow In The Sky wrote:


The Republic is expanding out from the bright center of the universe, it is a time of peace and prosperity. Yet in times of peace the agents of the Republic are at their most watchful.

Ancient sith artifacts have been discovered on smugglers vessels in various corners of the galaxy, and the path to them is Riddleport on the border planet of Tattooine. A small group of Republic Agents, a mix of Jedi, mercenaries and soldiers are given a mandate to blend into the population and seek the source of these strange artifacts. Arriving independently of each other they are to meet at a sabbac table in a run-down casino calling itself the Gold Jawa..."

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