| Pablithor |
Hi everyone!
Having grown tired of minute-managing hit points I have thought of an alternate health/damage system that I want to subject to your opinion.
I have found other posts related to the subject but they issue the matter in different terms. If I'm duplicating threads please accept my apologies and please point me to the original one.
It is based on the WOTC 3.5 Unearthed Arcana Injury System which I'm sure you have heard of. Have you tried it?
Here are the rules: Injury System
I have never tried it myself but I have thought of some changes that can make it suit better my needs.
The changes are:
- For heroes:
1) When failing the fortitude save to resist injury by 10 or more, instead of becoming disabled -which fills the battleground with disabled people-, the PC has to pass a Fort Save (DC15 + nº of hits). If he succeeds, he is disabled, if he fails he falls unconscious.
2) No PC death unless total party kill, character left to die while rest of party flees, coup de grace, or other inevitable and gruesome circumstances like falling in lava or the like :P
- For monsters:
1) When failing by 10 or more they are unconscious/dead (DM choice)
I am aware of the issue of +1HP per favored class, but it is of little importance to me compared to the benefits of the system change.
¿What do you think?
Thanks in advance
| Pablithor |
You could even include the +1 hp by giving a fractional bonus to the saving throw (+1/5 per level taken, for instance)
You're right, on second thought I'm going to do it that way. :)
What about the other mecanics? Note that I intend to use this system with grown-up, non-munchkin players. One of my goals are to help the narrative of the combat by eliminating the "the gnoll hits you for 12hp" type of sentences and replacing them by "the gnoll wounds you".