Purple Heart: Giving AM BARBARIAN a flamethrower.


Homebrew and House Rules


You heard me right. Roleplaying is fun and all, but sometimes you just want to destroy things. That, my friends, is what I aim to allow you to do.

I'm sure I'm not the first to propose a Modern Pathfinder. Hell, such a things already EXISTS. Sure, the one I propose has magic, but that's not unique. It's been done before.

Here's what we have. A Modern Pathfinder covering 1914 to the modern day technology-wise. Magic exists in the same amount as medieval Pathfinder, and this world uses magic as much as it does it's wonderful technology. So basically we have a magic-heavy modern world.

Now, here's the thing. Modern day effective law enforcement and adventuring do not mix. That's what cripples such a setting. How do you have a combat encounter in such a world without extensive police investigations and possible arrest? I have an answer.

Join the military. Such a career choice gives you all the combat encounters you could ever want, and no pesky police involvement.

Now, for those who say that war eliminates all the RP opportunities, I say think about it. Sure, it can, and that's not a problem if all you want to do is grab your helmet and assault rifle, memorize some fireball spells, and wreck some stuff. However, RPing can still exist in the middle of a war if you want it to. In a war where winning hearts and minds is important, actual RPing (as opposed to shooting everything in sight) may be important. RPing could also be done between encounters to flesh out the party characters. Or you could go the Call of Duty: Modern Warfare route and have a really exciting story behind all the shooting.

My proposed Purple Heart campaign setting will include a world of heavy magic and 1914 to modern day technology, along with plenty of nations to enlist in. It'll have tweaked core and base classes for use in a setting with automatic firearms, advice on how to best play each class in such a world, a massive amount of equipment (including rules for weapons of mass destruction), tips for RPing and character development in a war story (for those who don't just want to blow things up), advice for running both conventional wars and guerrilla wars, a campaign world with dozens of different nations with good militaries and tips on who is most likely to get into a war with who, advice on creating your own nations and militaries, information about how militaries are generally run and organized, information on how wars start, rules for vehicular combat (for those who want to be tank commanders or pilots), rules for fire support, naval rules, and information about military life. Finally, it'd come with information about how common magic is likely to effect a modern world and military tactics.

So, who'd be interested in such a thing?

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