GM Tiger
|
The Centaur Shaman from earlier has nothing to do with this encounter.
Radim Vesperra
|
◆ Hunt Prey ◆ Strike ◆ Strike
VS BLUE
Flurry: +1 Striking Returning Light Hammer: 1d20 + 14 ⇒ (4) + 14 = 182d6 + 3 ⇒ (5, 4) + 3 = 12
Flurry: +1 Striking Returning Light Hammer: 1d20 + 12 ⇒ (14) + 12 = 262d6 + 3 ⇒ (6, 3) + 3 = 12
GM Tiger
|
Radim Will: 1d20 + 11 ⇒ (17) + 11 = 28
Luz finds the perfect angle on the blue centaur and bonks it to within an inch of its life. He moves to help Hancock.
Radim easily brushes off the flappy creature's attempt at giving him a migraine and finishes off Blue.
Sweating mushroom juice, Farnguy tries to get the Finadar forest to help contain the fire, to no avail.
Swayaah, you're not adjacent to an actively burning patch of wood. The patch you're beside is out.
Active fire areas are numbered.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Sections disabled: 2/3
Before your Turn:
------------------
Those with ** may go
Farnguy - AC 18, 52/52
**Swayaah Maeleranti - AC 18, 40/44 (2 actions)
Radim Vesperra - AC 22, 71/71
Luz Lumino - AC 17, 38/38
Forest Fire
Rukbat Mnementh - AC 16, 35/35
Hancock the Angry - AC 21, 70/70
Tombu (Concealed)
Green
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Must be adjacent to the flames
2 actions to disable
Nature or Performance DC 17 (trained) to remind the Finadar forest of its true self; or
Religion, Occultism, or Demon Lore DC 17 (trained) to disrupt the connection to the imposed realm and extinguish one of the five sections of flames on the map.
Dispel Magic / Spell with Water Trait (2nd lvl, Counteract DC 15)
** An extinguished fire still emits concealing smoke for 1 additional round but is no longer hot enough to deal damage.
Swayaah Maeleranti
|
"Alright, good job, kid." Swayaah pats Fae on the shoulder. "Now make yourself scarce while we finish off these intruders." Fae scrambles behind a tree.
Swayaah Maeleranti
|
Fae shrugs and points at the other shrubs.
"Oh, this section's already extinguished." She feels a migraine come on.
With a burst of speed, Swayaah quickly dashes to the southernmost section of the forest. "Alright kid, extinguish this part. These fumes are making me dizzy."
◆ I'm casting >The Unbound Step< amped >Warp Step< as part of my Psychic Dedication. It gives a 10 foot bonus to speed and I can cast it with a single action and a Focus Point.
◆◆ Now Fae will try to disable the Forest Fire in section 3. >Her check< was an 18. If that's invalid, she has a +6 bonus to Abyss Lore. Feel free to roll.
GM Tiger
|
good enough!
Swayaah bends time and steps to the southern most section and puts out the flames.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Sections disabled: 3/3
Terrain: Areas 1-3 are not hot enough to do damage but provide concealment for 1 rd.
Before your Turn:
------------------
Those with ** may go
Farnguy - AC 18, 52/52
Swayaah Maeleranti - AC 18, 40/44
Radim Vesperra - AC 22, 71/71
Luz Lumino - AC 17, 38/38
**Rukbat Mnementh - AC 16, 35/35
**Hancock the Angry - AC 21, 70/70
Tombu (Concealed)
Green
Hancock the Angry
|
Almost like a batter swinging for the fence, Hancock takes a firm 2 handed grip and starts pounding. Though he has to hurry to catch up with it.
**double stride
*strike
GM Tiger
|
Concealment Tombu, Hancock: 2d20 ⇒ (8, 14) = 22
Hancock runs into the concealing smoke and slams Tombu with his maul. Tombu grunts with pain. He drops the sword he drew and proceeds to bite and kick at Hancock.
Jaws vs Hancock AC 21: 1d20 + 14 ⇒ (2) + 14 = 16
Concealment: 2d20 ⇒ (16, 6) = 22
Hoof vs Hancock AC 21, MAP, Agile: 1d20 + 7 ⇒ (3) + 7 = 10
Hoof vs Hancock AC 21, MAP 2+, Agile: 1d20 + 3 ⇒ (12) + 3 = 15
The green creature flaps up to Radim and breathes out a cone of fire, engulfing both Radim and Rukbat.
Fire, DC 17 Basic Reflex: 2d4 ⇒ (1, 2) = 3
1d4 Persistent Fire on Failure
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Before your Turn:
DC 17 Reflex vs 3 Fire: Rukbat, Radim
------------------
Those with ** may go
**Farnguy - AC 18, 52/52
**Swayaah Maeleranti - AC 18, 40/44
**Radim Vesperra - AC 22, 71/71
**Luz Lumino - AC 17, 38/38
**Rukbat Mnementh - AC 16, 35/35
**Hancock the Angry - AC 21, 70/70
Tombu (-21)
Green
Farnguy
|
With the fire out, Farnguy runs north to helps their allies.
◆ Stride
◆◆ Electric Arc on Green Electric Arc: 2d4 + 4 ⇒ (4, 4) + 4 = 12 DC 20 reflx save
GM Tiger
|
Ref: 1d20 + 9 ⇒ (2) + 9 = 11
Farnguy zaps Green, who doesn't get out of the way in time.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before your Turn:
DC 17 Reflex vs 3 Fire:
------------------
Those with ** may go
Farnguy - AC 18, 52/52
**Swayaah Maeleranti - AC 18, 40/44
**Radim Vesperra - AC 22, 71/71
**Luz Lumino - AC 17, 38/38
**Rukbat Mnementh - AC 16, 35/35
**Hancock the Angry - AC 21, 70/70
Tombu (-21)
Green (-12)
Swayaah Maeleranti
|
"Alright kid. Make yourself scarce, I'm heading back now."
That flying thing seems annoying, so Swayaah Strides, draws her crossbow and Strikes, using her dexterity to line up the shot.
Crossbow: 1d20 + 7 ⇒ (15) + 7 = 22
Piercing: 1d8 ⇒ 4
GM Tiger
|
Swayaah's bolt flies true and plucks the little creature from the sky.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Before your Turn:
DC 17 Reflex vs 3 Fire: Rukbat, Radim
------------------
Those with ** may go
Farnguy - AC 18, 52/52
Swayaah Maeleranti - AC 18, 40/44
**Radim Vesperra - AC 22, 71/71
**Luz Lumino - AC 17, 38/38
**Rukbat Mnementh - AC 16, 35/35
**Hancock the Angry - AC 21, 70/70
Tombu (-21)
Swayaah Maeleranti
|
"Bullseye. ...Thanks mom." Swayaah kisses the crossbow as she hits her mark.
Hancock the Angry
|
Finding the Centaur has turned to face him, Hancock is happy to find he no longer needs to chase it. A daunting tasks since it has four legs and Hancock two stubby ones.
This time he is able to focus on swinging.
to hit Maul: 1d20 + 11 ⇒ (9) + 11 = 20
damage Maul: 2d12 + 4 ⇒ (12, 12) + 4 = 28 bludgeoning damage, +4 additional damage with electrical, arcane, and evocation traits
to hit Maul, iterative1: 1d20 + 11 - 5 ⇒ (16) + 11 - 5 = 22
damage Maul: 2d12 + 4 ⇒ (4, 4) + 4 = 12 bludgeoning damage, +4 additional damage with electrical, arcane, and evocation traits
to hit Maul, iterative2: 1d20 + 11 - 10 ⇒ (17) + 11 - 10 = 18
damage Maul: 2d12 + 4 ⇒ (7, 3) + 4 = 14 bludgeoning damage, +4 additional damage with electrical, arcane, and evocation traits
Luz Lumino
|
o DaS vs Tombu: 1d20 ⇒ 4
It is too far for Luz to see an angle on the centaur.
o Luz approaches and gives the creature a menacing look.
o Intimidating glare: 1d20 + 6 ⇒ (5) + 6 = 11
Radim Vesperra
|
REF: 1d20 + 13 ⇒ (6) + 13 = 19
◆ Hunt Prey ◆ Strike ◆ Strike
Flurry: +1 Striking Returning Light Hammer: 1d20 + 14 ⇒ (14) + 14 = 282d6 + 3 ⇒ (6, 2) + 3 = 11
FLAT: 1d20 ⇒ 3
Flurry: +1 Striking Returning Light Hammer: 1d20 + 12 ⇒ (18) + 12 = 302d6 + 3 ⇒ (2, 4) + 3 = 9
FLAT: 1d20 ⇒ 4
GM Tiger
|
Ref: 1d20 + 10 ⇒ (2) + 10 = 12
For a usually agile creature, Tombu fails to get out of the way of the lightning and gets zapped. Hancock swings at Tombu thrice but doesn't connect. Luz tries to find an angle on Tombu but can't quite find one. He glares at Tombu but the centaur shrugs him off. Radim marks Tombu as prey and hurls his hammer at the centaur but couldn't quite find his target in the smoke.
Tombu again attempts to bite and stomp Hancock into the ground.
Concealment: 3d20 ⇒ (20, 4, 2) = 26
Jaws vs Hancock, AC 21: 1d20 + 14 ⇒ (10) + 14 = 24
Piercing: 2d8 + 5 ⇒ (8, 5) + 5 = 18
The smoke Tombu was hiding inside dissipates.
Those inside the "fire" areas are no longer concealed, so the DC 5 check isn't necessary anymore.
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Before your Turn:
------------------
Those with ** may go
**Farnguy - AC 18, 52/52
**Swayaah Maeleranti - AC 18, 40/44
**Radim Vesperra - AC 22, 70/71
**Luz Lumino - AC 17, 38/38
**Rukbat Mnementh - AC 16, 34/35
**Hancock the Angry - AC 21, 52/70
Tombu (-28)
Farnguy
|
Farnguy steps into the burned forest and sends electricity into Tombu.
"You no more hurt forest! Nor dwarf!"
Electric arc: 2d4 + 4 ⇒ (1, 2) + 4 = 7 DC20 reflex save
◆ Stride
◆◆ Electric Arc
GM Tiger
|
Reflex: 1d20 + 10 ⇒ (15) + 10 = 25
This time Tombu avoids the worst of the jolt.
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Before your Turn:
------------------
Those with ** may go
Farnguy - AC 18, 52/52
**Swayaah Maeleranti - AC 18, 40/44
**Radim Vesperra - AC 22, 70/71
**Luz Lumino - AC 17, 38/38
**Rukbat Mnementh - AC 16, 34/35
**Hancock the Angry - AC 21, 52/70
Tombu (-31)
Swayaah Maeleranti
|
Swayaah makes her way through the underbrush.
Triple Stride, assuming the extinguished forest is difficult terrain.
GM Tiger
|
Swayaah makes her way through the underbrush.
Triple Stride, assuming the extinguished forest is difficult terrain.
Doesn't say, actually. I'm going assume not since it's burnt... and I don't think Tombu will survive this round anyway...
Swayaah Maeleranti
|
In that case...
Swayaah emerges from the cleared underbrush, which is recovering rather quickly. "Come on Hancock, I'm flanking here. Here batter-batter SWING!"
Luz Lumino
|
o Luz focuses on the centaur DaS: 1d20 ⇒ 5 Triggers free recall check
Luz throws his hammer, hoping to annoy it.
o[ Dice=Ranged Strike wDaS]5+6[/DIce]
oRanged Strike 2: 1d20 + 2 ⇒ (16) + 2 = 18 Damage: 1d6 ⇒ 3
Hancock the Angry
|
Being the first time he was hit, the temp HP absorbs 7 HP.
Hancock actually smiles when the blow lands, and he congratulates the centaur in a mumble. Again he swings furiously, trying to land a finishing blow.
Ack, The 21 might hit due to flanking, but not good rolls. And then there is the concealment chance.
GM Tiger
|
Hancock, you never went into Rage. Also they're not concealed anymore.
Luz Lumino's Occultism (T): 1d20 + 9 ⇒ (17) + 9 = 26
Reflex: 1d20 + 10 ⇒ (8) + 10 = 18
The creature calling itself Tombu is, in fact, a Vermlek, which is a fiend from the Abyss. Tombu has likely been dead for days
Hancock gives back more and slams his hammer at Tombu, hitting with his first blow. Rukbat sends another bolt of lightning at Tombu. This time Tombu doesn't get away in time. Luz attempts to gain an angle on Tombu, but doesn't quite have one. He throws his hammer at Tombu anyway trying to distract him, but misses both attempts.
Tombu appears near death but still holds on.
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Before your Turn:
------------------
Those with ** may go
Farnguy - AC 18, 52/52
Swayaah Maeleranti - AC 18, 40/44
**Radim Vesperra - AC 22, 70/71
Luz Lumino - AC 17, 38/38
Rukbat Mnementh - AC 16, 34/35
Hancock the Angry - AC 21, 52/70
Tombu (-64)
Radim Vesperra
|
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Flurry: +1 Striking Returning Light Hammer: 1d20 + 14 ⇒ (19) + 14 = 332d6 + 3 ⇒ (5, 3) + 3 = 11
Flurry: +1 Striking Returning Light Hammer: 1d20 + 12 ⇒ (15) + 12 = 272d6 + 3 ⇒ (1, 2) + 3 = 6
Flurry: +1 Striking Returning Light Hammer: 1d20 + 10 ⇒ (3) + 10 = 132d6 + 3 ⇒ (1, 4) + 3 = 8
Radim's hammer is flying over the burnt earth! BOOM - and it crashes into the creature's ugly head! Before it drops dead, the hammer flies back into Radim's hand and - BOOM - with a second blow, makes a complete mess of the creature.
Radim catches his hammer and stands with it in a spectacular (superhero) pose.
GM Tiger
|
Thor's hammer destroys Tombu's head on the first blow and the centaur collapses. A ... thing resembling an oversized pinkish worm with four long tails crawls out of the centaur's mouth and shrivels. Obviously, Tombu appears to have been long dead before "he" attacked you.
COMBAT OVER
The forest reverts to its true self. Mist pours in and a gentle rain falls, leaving a smoldering yet natural stretch of Finadar Forest with no enemies in sight. You find Urwal nearby, caught in a thicket (still walking but going nowhere). You also find a smoldering demon mask on the forest floor near the tear in realities you passed through.
The next encounter takes place the following day so we can handwave the medicine checks. However, if there are changes to your daily preparations, this is the last chance to change them.
Swayaah Maeleranti
|
Swayaah will Recall Knowledge on the pink worm. Religion +7, Occultism +9
"Huh. I'm not wearin' that." Swayaah leers at the mask. "Why would anyone want to look like me..."
Fae shows up with a toolkit full of bandages and healing tools, and Swayaah glances over her shoulder. "Sure thing, kid. Go help 'em out."
She looks at the dead centaur. "Neither of these are the centaur who was waving at us a few days ago. I suspect they were trying to get our attention to get some help." She reloads her crossbow. "Stay alert, everyone..."
GM Tiger
|
Swayaah Maeleranti's Occultism (T): 1d20 + 9 ⇒ (10) + 9 = 19
Rukbat Mnementh
|
Rukbat would also try to identify the pink worm. ((+8 Occultism, +6 Arcana))
He looks over to Swayaah with a raised eyebrow. I would not berate yourself like that ... I believe that you have a beauty all of your own
He then goes to help Urwal out of the bushes.
Farnguy
|
Farnguy studies the pink worm as well and also tries to get Urwal out.
"Ewww. talk about a bad case of worms. Careful there Urwal. Leshies that stand still too long become part of the forest again!"
((Nature +10))
GM Tiger
|
GAH. Screwed up the skill needed for the RK so I'll just give this one to you... not like you'll face another one anyway :)
The pink worm-like thing is a Vermlek. They're demons from the abyss. "Tombu" appears to have been dead for awhile before attacking you. AC 23 in the centaur's body, 65 hp.
Hancock the Angry
|
Apparently I am doomed to mess that up. Could have sworn he started raging.
Swayaah Maeleranti
|
"Beauty is in the eye of the beholder, and all that." Swayaah wraps her ego in sarcasm as Rukbat comforts her vulnerability. "You remind me of my dad."
She stands up and kicks the worm. "Vermlek. Demons from the Abyss. They uh... like to puppeteer dead bodies from within. Whoever this was, they've been dead for a while."
She clutches her holy symbol of Shelyn. "Let's give these centaurs a quick burial before we let Urwal go."
Hancock the Angry
|
Hancock shrugs. Demons, daemons, devils, constructs, giants, the list goes on, but in Hancock's mind there is just an 'us' and 'them'. Well, maybe not giants. They are special and the most fun to defeat. In any case, he looks a little uncertain as he does not have a shovel and, even if he did, digging a hole in a forest is beastly difficult and NOT fun.
"Pr?"
| Bruce NPC |
"Hancock suggest a pyre instead of a grave."
Swayaah Maeleranti
|
"Right. No shovel." Swayaah wishes she had one on hand, but...
"Farnguy, can you find somewhere we can make a pyre that won't burn the forest down?"
Farnguy
|
"Yes, with all this burned ground already..."
Farnguy looks for a safe spot to burn the body.
Farnguy
|
Farnguy turns to Hancock. "Would you like a few Goodberries? That will aid you with your wound."
Luz Lumino
|
Luz aso gives the dead work a kick Recall K check for RP purposes, no need to roll.
The investigator then turns his attention to Hancock.
"Well, I can see my services are needed again."
Treat Wounds vs Hancock : 1d20 + 9 ⇒ (16) + 9 = 25 Crit Heal: 4d8 ⇒ (2, 8, 2, 3) = 15
Luz continues his treatment.
Treat Wounds vs Hancock : 1d20 + 9 ⇒ (13) + 9 = 22 Heal: 2d8 ⇒ (7, 3) = 10
Anyone else?"
Treat Wounds vs Swayaah : 1d20 + 9 ⇒ (11) + 9 = 20 Heal: 2d8 ⇒ (7, 4) = 11
Hancock the Angry
|
Hancock gratefully accepts the goodberry, never having had one before, and chews it with gusto.
Farnguy
|
"Hopefully they don't give you visions..." Farnguy says, as he dwarfs consumes the berries.
Goodberries healing: 2d6 + 8 ⇒ (6, 6) + 8 = 20
GM Tiger
|
No need for the healing. You have overnight to heal, etc. I'll move us along tomorrow. Pardon the delay.
Farnguy
|
"Some people seem to like them! Those that don't end up weeping or unconscious, at least!" Farnguy says.
Hancock the Angry
|
No need for the healing. You have overnight to heal, etc. I'll move us along tomorrow. Pardon the delay.
Just using up the goodberry spell for RP purposes. It's use it or lose it anyway.