Chase through Sasserine


Savage Tide Adventure Path


Hi Savagers,

last weekend the PCs ran after the Lotus Dragon thief that slid the note in one of their pockets (TINH); They chased him beginning in the market in south-east direction, ran into the ambush, and after some fighting, continued the chase untill it ended in Dead Dog Alley. It was the first time I tried the chase rules, and it worked like a charm.

If you are interested in the chase obstacles, raise your hand, and I will happily post them.


armnaxis wrote:

Hi Savagers,

last weekend the PCs ran after the Lotus Dragon thief that slid the note in one of their pockets (TINH); They chased him beginning in the market in south-east direction, ran into the ambush, and after some fighting, continued the chase untill it ended in Dead Dog Alley. It was the first time I tried the chase rules, and it worked like a charm.

If you are interested in the chase obstacles, raise your hand, and I will happily post them.

I'll raise my hand. I'm due to run TiNH in the next month or so...

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sure, I'll take them too. Starting to run this AP this week.


+1 on that!

Here, please::
bellonarpg at gmail dot com


Starting out at Market:

1)
Thick Crowd (DC 15 Escape Artist)
or
Jump the Tables (DC 10 Acrobatics)

[in south-east direction]

2)
Hidden Passage (DC 10 Knowledge Local)
or
Where's He Gone? (DC 15 Perception)

3)
Hurry up, m'lady! (DC 15 Intimidate) [Fat noble lady on narrow bridge]
or
Jump the Canal (DC 20 Acrobatics) [Failure: Must swim next round]

4)
Over the Fence (DC 10 Climb)
or
Through the Laundry (DC 15 Escape Artist) [lots of wet laundry hanging in an alleyway]

5)
Sorry, Officer! (DC 10 Diplomacy) [At garrison]
or
Going Unseen (DC 15 Stealth)

6)
Eigenfrequency (DC 10 Reflex) [old, swinging bridge]
or
It's not too cold? (DC 15 swim)

7)
Oh That's Tight! (DC 10 Escape Artist) [very narrow alleyway]
or
Where's the Hungry Gorilla's Backdoor? (DC 10 Perception)

AMBUSH

8)
Maze of Alleys (DC 15 Survival)
or
Rooftop Stepping (DC 10 Climb)

9)
A swowly moving cart blocks the way just in front of a tavern

Swing It! (DC 15 Acrobatics) [jump at the tavern sign and swing over cart)
or
Duck and Cover (DC 10 Escape Artist) [roll under cart]

10)
Well in Dead Dog Alley
Grab the Rope! (DC 10 Reflex) [Grabing the well's rope]
or
S#$~, it's Slippery! (DC 15 Climb)

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